Devblog #3 – Growth Plan – Team Roman Numeral Five


Devblog the third! In the final stretch right now, so a lot of minor adjustments being made for QOL improvement – there are still some inconsistencies in dialogue, so watch out for those!

The critical path through the game should now be fully playable, though the final day has some visual glitches. We’re really glad seeing this whole thing come together, and are really curious what the feedback from folks is on some of the newer changes that have been made.

Without further ado, let’s get to breaking this stuff down, in our usual area-by-area fashion:

General

Dialogue UI has received an overhaul – new dialogue box, along with a change in letter spacing to make the text more readable.

NPC portraits now all update according to who you are speaking to, and new NPC portraits have been added for Sally, Keiran, Aminta, and Glen.

Puzzle UI has received a major overhaul, with new visuals, and indicators for perfect repair, full sabotage, partial sabotage, along with a few more. Puzzle lights also now change to be representative of the new puzzle states.

Warning signal for sabotage now displays more prominently.

Highlighter for cursor changed to be more in-line with game visuals.

Main Menu

Agnos logo added to building, camera changed to make Agnos logo more visible

Breakroom

Breakroom has been resized and shifted around slightly, to make it a bit more welcoming to walk into.

Lighting adjusted in breakroom to match rest of game visuals.

Factory Area

Ceilings added to open spaces in factory level! No more staring at vacant floor – enjoy the exciting new experience of staring at faded concrete!

Set dressing has been added to the factory area, to make the space feel more lived-in.

Endings can now trigger! Ending newspapers have been added to the build, and basic dialogue has been added for the different reachable endings for each NPC.

New UI for puzzle completion and Alertness in the office, to be more in-line with the general current visual aesthetics.

Added more smoke stacks and Water pollutants to make effects of player actions more obvious.

Onboarding

New area! We’ve added a space on Day 1 where the player can mess around with the different facilities of the Midge. With bonus interactable Midge – check it out!

Newspaper

Newspaper UI has received a full overhaul, and company stocks now update in real time depending on the player’s actions.

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