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(+1)

I am quite addicted to this game.

The mechanics are amazing in my opinon. I like how it combines movement and aim, which has a high skill ceiling. This makes for a thrilling challenge and the leaderboard motivates me even further to try and improve.

Even when you are not going for a personal best it still feels like speedrunning and I really like that. Additionally, the game has a loot of potential strats to use thanks to the additional charges when killing an enemy, so even though it is just one level it doesn't get boring - you just have to be creative :)

Graphics are very nice and I also really like the visual effects when dashing and jumping.

- One small thing to note - the part of the level where the fat enemy on a bridge is shooting at you has no collision on the sides and on the bottom.

(+1)

This game is really sick. I love the art style and the soundtrack is simple but fitting. I didnt play the tutorial but instantly knew how to play the game. I do have some feedback tho:

- Sometimes the game felt a little bit to easy. Like enemies dying really fast or skippable
- A part of the map is missing some collision (I reported this to the devs)
- Movement feels really smooth and makes it fun to just run around
- It would be cool to add something like lava if you fall and you have a little dying animation.

Overall really cool game and fun to play. Keep up the good work 👌

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The last part of the tutorial isn't obvious on what to do. Everything is going by fast, so you're just freestyling. I get that kind of impression of that part. The character feels like he's floating, not actually on the ground, and the music I find very monotone and obtrusive. The actual gameplay is ok for the most part, there are a few glitches that need fixing, but besides that, there isn't much more I can say. Compared to the previous version, this is a step up for sure.

(1 edit) (+1)

As a fan of speed running and parkour games in general, I absolutely loved the game. The level is designed great as well with a lot of playstyles possible. (I'm coming for your best time Kylian ;) ) 

A few things to note:

- If u land on the shielded enemy, it keeps rotating you ( which was reported to a dev and has been fixed since)

- While I like the art style in general, I think the VFX is a bit too much.

- Sometimes when restarting the level, the movement keys dont work until you let go off them first.

- The character also spazzes out if you directly hit the wall edge

- The bullets sometimes don't hit enemies from further out, while the bullet trails seem to still hit, this can be kind of annoying when trying certain spots

Apart from that, absolutely great game! You guys did a great job!

(1 edit) (+1)

- The amount of challenge and the learning curve is nicely done. Would love to see more levels.
- I do feel there is sound design missing especially when dying and from enemies.
- When beating the level the 'Time' button isn't interactable or displays anything, and the 'Menu' button is off center. 
- The Time table in the menu registered my first round of playing, but doesn't register the time of my other rounds. 
- (my opinion) The music is distracting from the other sound effects in the game, it could be turned down a bit.

(+1)

The amount of challenge is very good. I like the idea of reseting the double jump/dash on a kill. The aiming is a little off, however. I also found it counter-intuitive to have the camera angle move when I start wall-running. I aim for an enemy mid-jump but when I land on the wall, the aim moves and now I have to re-aim during the wall-run.

There were minor issues of landing on invisible tiles while falling off the platforms. That's not really a big deal though.

The length of the dash was fenomenal!

(+1)

Will this game run on a PC that has a Nvidia GTX 1050 GPU? The CPU is a 8th Gen i7 8750H.

HI there! We haven't benchmarked our game yet, so we aren't entirely sure where performance lands, but it should work just fine. We recommend you give it a try, and let us know if you have any issues!