Second Early Access Update


We are back at it again with another update, and this one is a big boy!

Features

  • Armadillo character! Unlock this animal and live out your artistic side!
  • Added armadillo level section.
  • Characters now follow the controlled player character around the level.
  • Added occlusion shader to help player see controlled character when object is in the way.
  • Implemented start menu and credits screen.
  • Added intro cinematic.
  • Implemented new looping soundtrack version.

Changes

  • Cars now honk when they can not go any further.
  • Updated quests with proper steps.
  • Implemented new SFX for the watering bridge, plant, repairing and picking up toolboxes.
  • Quests now complete when talking to the quest-giver, rather than before.
  • Implemented slight post-process effect during quest completion sequence.
  • Tree now visibly grows during tree cinematics.
  • Beaver character now has proper repairing animation.
  • Overhauled character selection UI.
  • Changed characters names.
  • Revamped dead plants' model and effects.
  • Added smoke effect to chimney.
  • Refined water visuals.
  • Added further detail to the level.
  • Repair ability is now used directly on the bridges and gates instead of using electricity boxes.
  • Watering plant visuals and audio.

Fixes

  • Fixed game softlock after talking to an "Angry NPC".
  • Bear can no longer push cars over a water pit (we know, we are sad about this, too...)
  • Inputs no longer possible during cinematics.
  • Improved on collisions of level objects.
  • Mouse cursor no longer interacts with objects it should not, no longer causing weird pathfinding behavior.
  • Beaver quest now shows up in UI.
  • Beaver character now moves to repairable level ingredients.
  • Bear character no longer stuck in animation after pushing.
  • Duck character does not lose all animation after watering plants.
  • Duck now properly rotates to water pit on interaction.
  • Fixed adaptive soundtrack not looping properly.
  • Visual fixes.
  • Toolbox is easier to pick up.
  • Interactable highlight stops when interaction starts.
  • Characters rotate forwards when holding LMB.

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