Lumberjacked
A downloadable game
LUMBERJACKED is the story of two buff lumberjack bros who have their prized artifact, THE FRIDGE stolen by the BEER KING. In this co-operative puzzle action adventure game, you have to throw everything you have (and can find) at the woodland cronies of the BEER KING and the puzzles that stand in your way. Including your bro. Are you ready to throw the game?
Features:
- 2 player bro-operative multiplayer
- A great 3D art-style
- Throw your Bro against everything that the game throws at you!
- Throw objects in your environment at enemies and puzzles!
- Scrap that, throw everything!
- One playable level, but more coming soon!
- A hub world!
Required:
- Two players
- Two compatible controllers
Minimum recommended system Requirements:
- Windows 7 or higher
- Intel Core I5
- DX10, GeForce GTX 780 and up
- 8GB RAM
Disclaimer:
- This is a project made by second-year students from the Breda University of Applied Sciences in The Netherlands.
- The project is made in 6 weeks (18 work days in total)
- This game is in Early Access; there are still bugs.
Current version: 0.5
Feel free to report more bugs in the comments section!
Development Team
Production:
Gregor de Weger - Production & QA
Design:
Antonio Castillo Fernandez - UI/UX Design & Audio
Georgi Simov - Level Design & Audio
Gregor de Weger - Game Design & Gameplay Design
Mees Wendels - Technical Game Design & QA
Roy Bomhof - Game Design & Narrative Design
Ruben Spaander - Game Design & Level Design
Sam Minh Ly - Game Design & Gameplay Design
Tom Schuller - Technical Design & VFX Artist
Programming:
Angelo Verberne - Gameplay Programming
Daan van de Ven - Gameplay Programming
Niels Strijker - AI Programming & Gameplay Programming
Visual Art:
Anette Vavrova - Character Artist
Bjorn Prins - Procedural Artist & Vision Holder
Claudia Slotboom - Environment Artist
Djarano Timmermans - Environment Artist
Elke Lukkien - Environment Artist
Janneke Bruijnes - Character Artist
Laura Bot - Procedural Artist & Environment Artist
Lotte de Brabander - Environment Artist
Luuk Ammerlaan - Character Artist
Nadia de Waal - UI Artist & Concept Artist
Naeema Saeed - Lighting Artist & Texturing Artist
Ronny van Kuijk - Character Artist
Animation / Mocap:
Daniël Kocken - Rigger & Motion Capture Animator
Salomé Busurashvili - Rigger & Motion Capture Animator
Robin van den Eerenbeemd - Rigger & UI-Animator
Timo Hermkes - Motion Capture Team
Yana Tosheva - Motion Capture Team
Ids Boonstra - Motion Capture Team
Cora Uijlenhoet - Motion Capture Team
Anne Schellingerhout - Motion Capture Team
Rozalie Craens - Motion Capture Team
Pre-Production Team
Bart-Jan Boersma - Level Design
Dean van den Boom - Game Design & Narrative Design
Hussein Ibrahim - Level Design
Jente van Rooij - Producer
Max Ossevoort - Game Design & Creative Lead
Noah ten Oever - UI/UX Design & Game Design
Roy Bomhof - Game Design & Creative Lead
Tom Schuller - Technical Design
Tim Wondergem - Audio designer
Thanks to:
Loeck Treure
Manuel Sitompul
All IGAD Staff
All of our playtesters
The Coffee Machine
Special thanks:
Jente van Rooij - Outsource QA
Breda University of Applied Sciences
Epic Games
Status | In development |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Breda University of Applied Sciences |
Genre | Adventure, Action |
Tags | Co-op, Local Co-Op, Local multiplayer, Puzzle-Platformer |
Multiplayer | Local multiplayer |
Player count | Singleplayer |
Download
Development log
- General update to version 0.5Jun 20, 2019
Comments
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For those who are interested, you can use Parsec to play online, it can be a little confusing to set up at times but allows for playing with friends online.
So far the issues with it are audio, if you use a voice service like Discord, Skype, or others it will send over that Audio too so they will hear themselves, this can be fixed by use of Virtual Audio Cables. To elevate this the other can also mute the Parsec sounds, this is the easy fix but does remove all audio for the other player.
Parsec tutorial video
Parsec Website
Had a blast of a time carrying my roommate through the levels. Solving life's problems by throwing anything within arm's reach happens to be my motto as well.
The puzzles are fun and engaging, and the graphics look amazing. One of the best aspects of the game is probably the lobby, since it allows you to play around with the controls and get comfortable with them.
I really like the art style in this game, and the story sounds very fun :D
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
It's definitely fun to play this game, so y'all got that right. It's still a bit bugged with the stand-on buttons not working properly sometimes or glitches on some places were you are stuck.
Also because you have a ton of freedom, you can cheat some puzzles by picking each other up at the fences and continuing forward.
But in general the bro-op is pretty fun! I also liked the art in general.