Nakon - Early Access 0.3
Nakon » Devlog
⚠️ Early Build
Thanks for checking out the early build of the game! Please note that this version is still in active development — we expect bugs and broken features. We’d really appreciate it if you report anything that’s not already listed below, or share any feedback you may have!
Changelog:
- Fix the Windows 10 crash
- Hand positioning has been adjusted
- A version watermark is added on bottom right when in game
- Added a perk tower with animation
- Museum mode has a carousel mode to switch between shots (it only has two at the moment) by pressing tab or triangle on controller
- Enemy agents overhaul
- FXAA is added
- Collision with map from the player perspective has been flattened (no bobing when walking)
- When interacting with objects the rim light shader is used
- New UI
- On controller circle is the new binding to interact with objects
- VFXs when hitting environment and enemies
- Added clouds to the skybox and tweaks to the directional light
- Museum Mode will have the same level as in the game now
Fixed issues
- The museum mode is pretty barren at the moment
🐛 Known Issues / Bugs:
- The game might not be runable through the itch launcher
-
Shadows can look odd or broken at times
- Sounds sometimes do not play as expected
-
The console is visible while playing
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Sometimes enemies are culled when too close to the camera
🔊 Heads-Up:
Please lower your volume before playing — some sounds are currently too loud or unbalanced.
Let us know what you think! Your feedback helps shape the game as we move forward.
Files
nakon-win-early.zip 112 MB
Version 2 19 hours ago
Get Nakon
Nakon
An arcade FPS game, made in a custom engine - Student Project
Status | In development |
Authors | Breda University of Applied Sciences, BuasJoey, tBoons, Allen Philip, Tycro Games, J111M, Gikster007, Mika Halbauer, alexstn, PappaNiels, desytsv, Viktor231407, Des |
Genre | Shooter, Action |
Tags | 3D, Arcade, artgame, First-Person, Low-poly |
Languages | English |
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