Sounds of Shadows
A downloadable S.O.S the game for Windows
A downloadable echolocation-based stealth horror game for Windows and MacOS.
Sounds of Shadows - You are B4-BY, a sightless maintenance robot in an underground science facility. While you were powered down, calamity struck the facility's populace. For most of the scientists, it is too late.... But one of them has survived, and it is your task to find and save her.
However, something roams the dark and quiet corridors of the facility.
You are not alone.
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Credits
Producer
Tobias Wiedermann
Leads
Art Lilo Schrage
Design Adam Schmidtmayer
Programming Denis Sion
Artists
Animation Gennaro Oliva
Character Art Pavel Kotorov
Character Art Zoë van Teijlingen
Environment Art Emily de Mos
Environment Art Lilo Schrage
Environment Art Mika Merced
Props Ines Aroti
Props Megana Higuchi
Shader Harm van Son
Technical Animation Isa Mae Tettero
Designers
AI Design Matthijs van den Broek
Level Design Neil Iakini
Narrative Silja Zluhan
Sound Design David Lammers
Sound Design Jules Nolet
System Design Adam Schmidtmayer
System Design Dalilya Rakhmatulina
UI/System Design Rens Linnemans
Programmers
AI Denis Sion
Gameplay Vlad Kamysan
Shader Sara Nicolae
Shader Valentina Malavasi
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Updated | 3 hours ago |
Published | 5 days ago |
Status | In development |
Platforms | Windows |
Authors | Breda University of Applied Sciences, NeilIakini221626, Apawlogies, Schmidt'sLadle, Isa Mae Tettero, David Lammers, eekho, LiloSchrage, IDK3091, mika_something, Makyuu, pavelkotorov, readoremo, CokoSheep, Silja Zluhan, Ines :3, ScriptyShake, ToastedCook |
Genre | Survival |
Made with | Blender, Substance Painter & designer, Maya, Unreal Engine |
Tags | Creepy, First-Person, Horror, Singleplayer |
Comments
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Was recording this game until I got to a point where you can't even progress in the game. The moment you go through the vents and encounter the monster, the thing is stuck in place and won't even move. The most I could do was make the monster turn to the sounds of objects I threw at, however there is a problem in the AI that's causing the monster to not move. And you can't progress in the game cause the creature sticks next to the door you need to enter so you end up getting blocked.
Besides the sound waves of audiologs playing despite pausing them and some rough edges, this was a terrifying experience. Can't wait for the full release :)