A downloadable S.O.S the game for Windows

A downloadable echolocation-based stealth horror game for Windows and MacOS.

Sounds of Shadows You are B4-BY, a sightless maintenance robot in an underground science facility. While you were powered down, calamity struck the facility's populace. For most of the scientists, it is too late.... But one of them has survived, and it is your task to find and save her.

However, something roams the dark and quiet corridors of the facility.

You are not alone.


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Credits


Producer
Tobias Wiedermann 

Leads
         Art   Lilo Schrage
           Design   Adam Schmidtmayer
Programming   Denis Sion 

Artists
           Animation   Gennaro Oliva       
   Character Art   Pavel Kotorov   
        Character Art   Zoë van Teijlingen   
     Environment Art   Emily de Mos        
       Environment Art   Lilo Schrage          
   Environment Art   Mika Merced       
           Props   Ines Aroti      
         Props   Megana Higuchi
       Shader   Harm van Son 
Technical Animation   Isa Mae Tettero    

Designers
             AI Design   Matthijs van den Broek
Level Design   Neil Iakini 
   Narrative   Silja Zluhan
 Sound Design   David Lammers
 Sound Design   Jules Nolet  
    System Design   Adam Schmidtmayer
       System Design   Dalilya Rakhmatulina
   UI/System Design   Rens Linnemans     

Programmers
        AI   Denis Sion
    Gameplay   Vlad Kamysan
      Shader   Sara Nicolae
            Shader   Valentina Malavasi


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Download

Download
sounds-of-shadows-win.zip 462 MB
Version 11 21 hours ago

Comments

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Was recording this game until I got to a point where you can't even progress in the game. The moment you go through the vents and encounter the monster, the thing is stuck in place and won't even move. The most I could do was make the monster turn to the sounds of objects I threw at, however there is a problem in the AI that's causing the monster to not move. And you can't progress in the game cause the creature sticks next to the door you need to enter so you end up getting blocked.

Besides the sound waves of audiologs playing despite pausing them and some rough edges, this was a terrifying experience. Can't wait for the full release :)