Changelog Early Access 0.3


๐Ÿ›  Gameplay & Mechanics 

  • Swingpole Improvements  - Added camera rotation while swinging  - Swing now requires player input  - Additional backend improvements 

  • Sliding Enhancements  - Camera now rolls and offsets slightly when sliding  - Slight FOV change added during slide  - Slide camera offset adjusted to hide model clipping 

  • Hide and Seek Updates  - Timer system reworked: supports minutes, seconds, hundreds  - UI partially overhauled  - Reset level (R) and place (T) bindings added  - Fixed initial input lock and reset rotation issues 

  • Objective System  - NPCs notify player after first interaction  - Updated objective menu UI 

  • New Mechanics  - You can pickup and clean up trash 
  • NPCs  - NPCs push you out of the way now 

๐ŸŽจ Visuals & Environment 

  •  Level Art & Props  - Added New clock tower - Added Cables, drain pipes, smaller wall props  - Added Brick models, wood textures, wall pipe modules  - Added Tables, chairs, and LODs for props  - Adjusted Balcony positioning  - Improved Edge-of-world geometry, collisions, and blocking volumes  - Removed alleyway that distracted players  - Multiple environment art improvements 

  • VFX - Falling leaves - Fireflies around swingpoles  - Improved Particle performanceShape

๐ŸŽญ Characters & Animation  

  • Crowd NPCs - New rig and model added  - Idle and talking animations updated  - Improved pathing and logic execution for look-around and dialogue 
  • Player Character - Materials & textures added  - โ€œBeheadingโ€ issue mitigated  - Added head mesh and corrected applied materials 
  • Stella NPC Updated skeleton and animations 
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๐ŸŽจ UI/UX & Systems 

- Fonts updated across all UI  - Main menu and Hide & Seek UI redesigned  - Settings now persist across game instances  - Stylophone notification text updated  - Inactive buttons now marked as WIP  - New icons added to menus 

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๐Ÿงฑ Technical & Misc Fixes 

- Improved NPC collision  - Weird aspect ratio on game start  - Volume controls  - SFX now includes ambient audio  - Volumetric clouds removed  - Collision improvements for roof and world-edge areas 

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