Wasteland Walkers
A downloadable game for Windows
Description
Together with your friends you play as adorable cats on a mission through a dangerous desert wasteland in your giant robot walker, shooting down monsters and collecting keys to make your way to the oasis.
How to play
Moving → Left Thumb-stick / WASD Keys
Interacting → A Button / E Key
Shooting → B Button / Space Key
Use the Monocular with the Right Thumb-stick / Arrow Keys
Team Mace
Design & Production
→ Simeon Gospodinov (System Design)
→ Abel Spekking (Level Design)
→ Ivan Nekrasov (3Cs Design)
Programming
→ Daniel Kočan (Gameplay Programming)
→ Timethy Hyman (AI Programming)
→ Ivo van der Veen (Procedural Programming)
→ Max Coppen (Procedural Programming)
Visual Arts
→ Irina Badea (Enemy Design, UI, Animation, & Lighting)
→ Simeon Boychev (Charater Art, VFX, Animation, & Rigging)
→ Nils Benjamin Selman (Hard Surface Modeling, Animation, & Rigging)
→ Nataliia Volobuieva (Environment & Tech Art)
→ Isabelle van Tol Heraud (Character Art, Animation, Hard Surface Modeling & Rigging)
Art Gallery
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Breda University of Applied Sciences, AbelLink63!, Simeon Gospodinov, Nullxiety, k0chaN, mkai4a, MΛX, occarina |
Genre | Action |
Tags | 3D, Cats, Local Co-Op, Procedural Generation |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 2 - 4 |
Comments
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I played this game in 2 player mode, together with my brother. I quite liked the concept of having one player steer the vehicle while the other players can operate the weapons.
My main point of critique is the lack of feedback in the game. What confused me the most was the vehicle's scorpion tale...does it simply block the enemy's shots or does it attack as well? We rammed it into the enemies at the start of the game and it defeated them but there were no particle effects or anything of the sort.
Later, the white spiders didn't seem to be killed, no matter how often we shot them and this was the moment where we ended the game.
Overall, good work from everyone! 🙂👍