Zentera - Early Access 0.2
Zentera » Devlog
CHANGELOG 0.2:
Version 0.2 makes improvements to level 2, including color coordinating the puzzle elements, and linking the gates so a player can complete the level.
This early pre-release version represents a work-in-progress snapshot of our game - Zentera. While it’s not feature-complete or fully polished, it gives you a first look at the core gameplay, visuals, and tone we're aiming for.
Changes in version 0.2
- 🛠️Pressure plates have received uniquely colored models to better communicate activation
- 🛠️Gates in level 2 have been properly linked to corresponding pressure plates
- ✅Crates have received Art Assets (with placeholder handles / plates)
- ✅Player VFX has been added
- 🎮Added an Aiming-Mode, which zooms in on the player, and spawns a reticle which can be used to aim the tongue
- 🔧Aiming mode turns directional movement into rotational movement
KNOWN ISSUES / BUGS:
- ⚠️Collision issues on the onboarding level causes the player to fall through the stairs
- ⚠️Crates fall through the floor in Level 1 making it unable to be solved
- ⚠️The tongue briefly goes through the players head
- ⚠️Shadows lag behind for a frame
- ⚠️The player sometimes struggles to walk up stairs and slopes
Get Zentera
Zentera
Voxel-based Puzzle Platformer made with a Custom Engine
Status | In development |
Authors | Breda University of Applied Sciences, BoazBaaz, FunkyBuritto, Sven, Jon Gear, Jaeden, Nullxiety, MΛX, Marzzy3D, fiskeduser, Lynn, bettibodrogi, LoekvdB, Mang0oo, AxelBTN, Kastrolik, bakje06 |
Genre | Puzzle |
Tags | 3D, Casual, Puzzle-Platformer, Voxel |
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