Oh yeah, its all coming together
20/21 Y1B - Team 6 » Devlog
After a bit of a woozy with last week's build not being uploaded properly, this week we have a brand spanking new update, where you can really start to see the direction were headed in in regards to our features.
Featured in this week's build:
- First three C's setups.
- Customized gym levels providing accurate metrics to the features.
- Line of Sight Hazards with working detection cones, visual and audio feedback and consequences. to detection
- Working Stomp ability with auditory and visual feedback in the form of camera shake and particles., as well as patrolling enemies which can be stomped on to kill them.
- Functioning glide feature, aswell as a glance into the W.I.P metronome that will function as the directional booster for the glide.
What was planned:
- Player detection & audiovisual feedback in the form of beeps and vision cone colour change (LOS)
- Consequences for player detection (LOS)
- Modified stomp ability with an impact radius (Stomp)
- auditory and visual feedback (Stomp)
- Working metronome booster (Glide)
- functional glide mechanic. (Glide)
Known Issues:
- Victor had issues with making the impact radius work, aswell as making the stomp ability work with a controller and creating a destructible floor that gets destroyed after the player stomps on it.
- Ethan had issues with the detection sequence not being able to get stopped guaranteeing a game over, aswell as the differences in character mesh and collision player resulting in the player not being detected until the centre of the player mesh enters the vision cone.
- Remco had issues with getting the metronome to work on the proper axis, aswell as dealing with various interaction bugs.
Upcoming build plans:
- Functioning metronome booster mechanic
- Working stomp radius
- Stomp working with controller
- Creating a destructible floor that gets destroyed after the player stomps on it
- Fix mesh detection issues for LOS Hazards
- Work on creating moving line of sight hazards
- Test out some more detection consequences
- tweaked finalised character movement.
- Major bug Fixes
- Work on creating pads upon which the metronome booster can be activated
Areas for Feedback:
- Line of sight hazard feedback settings and feel.
- Three C's setups
- Feel of the glide character movement , both regular and mid glide.
- Thoughts on the metronome concept ( from someone else than alan)
- Stomp ability feel after killing npc
- Stomp ability feel after failing to kill npc ( combined with the "LaunchCharacter" feature)
- Jump feel considering the character needs to feel floaty.
Files
2021-y1b-team-6-win.zip 147 MB
Version 2 Jan 10, 2021
Get 20/21 Y1B - Team 6
20/21 Y1B - Team 6
Status | Prototype |
Authors | Breda University of Applied Sciences, EsanVoid, RemcoNiceman, Veek |
Genre | Platformer |
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