A downloadable game for Windows

Description:

Sugar Snatchers is an arcade shooter where you as a robot ride a conveyor belt through various environments of a cake shop to protect your Robro while he makes his way across tables and shelves to try to put an end to the rat infestation.


Controls:

Mouse and keyboard:

  • Left mouse button release: fire shot.
  • Left mouse button hold: charge.
  • Mouse: move camera.
  • Escape: pause menu.

Controller:

  • Right trigger: fire shot.
  • Left trigger hold - release: charge and fire shot. (needs to be checked)
  • Right thumb stick: move camera.
  • Start: pause menu.

Made by WeTried Studios:

Design Concept:
Hidde Derks
Renzo Fledderus
Vincent Godding
Plamen Kalinikov
Edwin Lanza

System Design:
Hidde Derks

Level Design:
Renzo Fledderus
Vincent Godding
Plamen Kalinikov

Feature Design:
Hidde Derks
Renzo Fledderus
Vincent Godding
Plamen Kalinikov


Concept art:
Rembrandt van Leeuwen
Mel Koç
Mina Alioski
Robin Wijnen Riems

Character Art:
Olivier Dral
Robin Wijnen Riems

Environment Art:
Olivier Dral
Robin Wijnen Riems
Mel Koç

Rigging:
Olivier Dral

Lighting:
Robin Wijnen Riems

VFX:
Olivier Dral
Rembrandt van Leeuwen

Animation:
Robin Wijnen Riems
Mel Koç

Promotional Art:
Rembrandt van Leeuwen


Programming:
Kylian Dekker
Tudor Grigoras
Bart van Dongen
Jessey Novani 

AI Programming:
Bart van Dongen
Tudor Grigoras

Networking:
Jessey Novani 


SFX and Music:
Kylian Dekker



StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBreda University of Applied Sciences
GenreShooter
Made withUnreal Engine
Average sessionA few minutes
LanguagesEnglish

Download

Download
Sugar Snatchers - Build 1.0 456 MB
Version 17 Jun 29, 2021

Install instructions

Download Instructions:

  • Download zip file.
  • Extract files.
  • Run the .exe file.
  • Enjoy!

Comments

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(1 edit)

Well done, nice game!

I played it, recorded it and gave some feedback. I thought the bow felt fun, and it looks nice in general. 

One of the things I mention in the video is that being pulled away felt very disorienting. I think a way to fix that would be to smooth out the movement, and contextualize it by e.g. being on a train cart. 

I assume you're not working on it anymore, but I still hope this is useful ^^ 

(+1)

Thank you for checking out our game

(+2)

great game, gj!

Thank you :D