Sugar Snatchers
A downloadable game for Windows
Description:
Sugar Snatchers is an arcade shooter where you as a robot ride a conveyor belt through various environments of a cake shop to protect your Robro while he makes his way across tables and shelves to try to put an end to the rat infestation.
Controls:
Mouse and keyboard:
- Left mouse button release: fire shot.
- Left mouse button hold: charge.
- Mouse: move camera.
- Escape: pause menu.
Controller:
- Right trigger: fire shot.
- Left trigger hold - release: charge and fire shot. (needs to be checked)
- Right thumb stick: move camera.
- Start: pause menu.
Made by WeTried Studios:
Design Concept:
Hidde Derks
Renzo Fledderus
Vincent Godding
Plamen Kalinikov
Edwin Lanza
System Design:
Hidde Derks
Level Design:
Renzo Fledderus
Vincent Godding
Plamen Kalinikov
Feature Design:
Hidde Derks
Renzo Fledderus
Vincent Godding
Plamen Kalinikov
Concept art:
Rembrandt van Leeuwen
Mel Koç
Mina Alioski
Robin Wijnen Riems
Character Art:
Olivier Dral
Robin Wijnen Riems
Environment Art:
Olivier Dral
Robin Wijnen Riems
Mel Koç
Rigging:
Olivier Dral
Lighting:
Robin Wijnen Riems
VFX:
Olivier Dral
Rembrandt van Leeuwen
Animation:
Robin Wijnen Riems
Mel Koç
Promotional Art:
Rembrandt van Leeuwen
Programming:
Kylian Dekker
Tudor Grigoras
Bart van Dongen
Jessey Novani
AI Programming:
Bart van Dongen
Tudor Grigoras
Networking:
Jessey Novani
SFX and Music:
Kylian Dekker
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Breda University of Applied Sciences |
Genre | Shooter |
Made with | Unreal Engine |
Average session | A few minutes |
Languages | English |
Download
Install instructions
Download Instructions:
- Download zip file.
- Extract files.
- Run the .exe file.
- Enjoy!
Comments
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Well done, nice game!
I played it, recorded it and gave some feedback. I thought the bow felt fun, and it looks nice in general.
One of the things I mention in the video is that being pulled away felt very disorienting. I think a way to fix that would be to smooth out the movement, and contextualize it by e.g. being on a train cart.
I assume you're not working on it anymore, but I still hope this is useful ^^
Thank you for checking out our game
great game, gj!
Thank you :D