A downloadable game for Windows

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Description:

Sugar Snatchers is an arcade shooter where you as a robot ride a conveyor belt through various environments of a cake shop to protect your Robro while he makes his way across tables and shelves to try to put an end to the rat infestation.


Controls:

Mouse and keyboard:

  • Left mouse button release: fire shot.
  • Left mouse button hold: charge.
  • Mouse: move camera.
  • Escape: pause menu.

Controller:

  • Right trigger: fire shot.
  • Left trigger hold - release: charge and fire shot. (needs to be checked)
  • Right thumb stick: move camera.
  • Start: pause menu.

Made by WeTried Studios:

Design Concept:
Hidde Derks
Renzo Fledderus
Vincent Godding
Plamen Kalinikov
Edwin Lanza

System Design:
Hidde Derks

Level Design:
Renzo Fledderus
Vincent Godding
Plamen Kalinikov

Feature Design:
Hidde Derks
Renzo Fledderus
Vincent Godding
Plamen Kalinikov


Concept art:
Rembrandt van Leeuwen
Mel Koç
Mina Alioski
Robin Wijnen Riems

Character Art:
Olivier Dral
Robin Wijnen Riems

Environment Art:
Olivier Dral
Robin Wijnen Riems
Mel Koç

Rigging:
Olivier Dral

Lighting:
Robin Wijnen Riems

VFX:
Olivier Dral
Rembrandt van Leeuwen

Animation:
Robin Wijnen Riems
Mel Koç

Promotional Art:
Rembrandt van Leeuwen


Programming:
Kylian Dekker
Tudor Grigoras
Bart van Dongen
Jessey Novani 

AI Programming:
Bart van Dongen
Tudor Grigoras

Networking:
Jessey Novani 


SFX and Music:
Kylian Dekker



StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBreda University of Applied Sciences
GenreShooter
Made withUnreal Engine
Average sessionA few minutes
LanguagesEnglish

Download

Download NowName your own price

Click download now to get access to the following files:

Sugar Snatchers - Build 1.0 456 MB

Comments

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(1 edit)

Well done, nice game!

I played it, recorded it and gave some feedback. I thought the bow felt fun, and it looks nice in general. 

One of the things I mention in the video is that being pulled away felt very disorienting. I think a way to fix that would be to smooth out the movement, and contextualize it by e.g. being on a train cart. 

I assume you're not working on it anymore, but I still hope this is useful ^^ 

(+1)

Thank you for checking out our game

(+2)

great game, gj!

Thank you :D