Cool idea to have a mystery game set in 1980s Japan!
The art looked gorgeous and there were a lot of clever references that I spotted! (My favourite was probably the Hachiko sign)
It's clear to see that there was a lot of thought put into the potential story of the game, which you didn't have time to execute fully. But the idea of carrying the notebook around with you and talking to ghosts using your camera we're very promising and I am curious about how they would have been used in the future! (For now, lighting the lanterns was a nice introduction puzzle, but didn't have much substance).
Controller support and having all camera actions on one button would have been nice! ;)
Nice idea overall with a well-established atmosphere!
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No graphics options whatsoever?
Voice lines are getting super cut off.
Camera is super laggy and character looks like he has the gmod. Rapidly tap the W button, then the S button and he'll moonwalk.
I think this game has a rough start but the journal looks incredible... IF I can quit of the journal... ARGHHH that menuuuu
NAUSEA ALERT! Focus, THEN focus more, and I can finally go through the door. Why did I have to do that? Why did you give me motion sickness?
Crouch is fine. Cutscene is fine.
I can clip through a lamp, and text about "press e to pick up journal" clips through the subtitles instead of above it.
I hear the sound effect of my interaction with the lamp being complete, so I back out. Turns out you have to hold it LONGER than that. Why?
Why no background ambient music? I can give you some tabletop dungeons and dragons license free soundboard music if you'd like.
WHY does the cutscene still have my camera overlay?
Press space to >CLIMB< is more like it.
I never really got last apart from how to light the lanterns, well done!
END OF THE GOSH DARN DEMO AREA REALLY?
Echoes of Silence more like Echoes of Why
Cool idea to have a mystery game set in 1980s Japan!
The art looked gorgeous and there were a lot of clever references that I spotted! (My favourite was probably the Hachiko sign)
It's clear to see that there was a lot of thought put into the potential story of the game, which you didn't have time to execute fully. But the idea of carrying the notebook around with you and talking to ghosts using your camera we're very promising and I am curious about how they would have been used in the future! (For now, lighting the lanterns was a nice introduction puzzle, but didn't have much substance).
Controller support and having all camera actions on one button would have been nice! ;)
Nice idea overall with a well-established atmosphere!
You can talk to the ghosts? Or is that planned?