Folivora's Fall
A downloadable game for Windows
In Folivora’s Fall, you play as a young sloth that must escape a haunted mansion to find their way back home.
Manipulate magical contraptions to open sealed doors that block the path through the mansion.
Climb and sneak along the overgrown woodwork to evade predatory animal ghosts and beware of the mansion's guard dog.
Artists | Designers and Producers | Programmers |
---|---|---|
Atte Mielonen | Jesse Stolk | Cas Olischläger |
Axel Cremers | Kenny de Jong | Danny Oosterwijk |
Kristine Bruil | Sebastiaan van der Kruijs | Guy van der Meulen |
Tim Buhrs | Martijn Vahl |
Status | Released |
Platforms | Windows |
Authors | Breda University of Applied Sciences, JesseStolk, SVDK, Cas, Marivahlio, Necruta, Axcce, Tim Buhrs, Kristine, whitesnowbear, wolfaniac |
Genre | Platformer |
Made with | Unreal Engine |
Tags | 3D, Atmospheric, Creepy, Cute, Puzzle-Platformer, Singleplayer, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Download
Download
Folivora's Fall 464 MB
Version 3 Jul 07, 2021
Comments
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Hiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game is great.-The gameplay mechanics are interesting and end up on original puzzles, but they need a lot of polish on general to make them work smoother.
-The game visually has potential and just needs to get improved with some tweaking on the animations and some visual glitches/ textures.
-The game works quite strange, it needs a lot of optimization as there were ramdom brutal frame drops, etc.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
Thank you for playing our game, and an even bigger thank you for all of the points of feedback you have provided!
I did notice that you were playing on an older build of our game and some concerns you had, like the massive frame drops and animations have been improved a lot.
We are still working on improving things like the visual glitches, so stay tuned for that and once again, thank you for playing!
Good to hear then ^^, you are welcome. Good luck with the development :D
Lovely little game, very nice set dressing and nice player model. Animations for the enemies could have used another pass, but with the amount of them in there its still very nicely done. I did have one section where I got stuck and sadly couldn't continue progressing, in the third(?) room with the wolf, where I had to turn one of the flame guiders and go back up to a platform to shoot some of the fire. The platform from which to shoot it was too close to the ceiling, so I wasn't able to jump from the vines back onto it. But I had lots of fun playing what I could