
ICARUS
A downloadable demo for Windows
Welcome to the Daedalus Program.
You have been selected for your exceptional combat aptitude. The Daedalus Program exists to record and absorb the skills of the galaxy's finest pilots and to train AI combat models capable of outperforming even the best of the best.
Use your unmatched aerial mobility to deliver deadly combo chains and dominate a series of escalating combat simulations. Every move you make is being recorded. Every enemy you destroy refines the machine that will one day replace you.
The simulations will not stop until you do.
Thank you for taking part in the Daedalus Program. Please do not disappoint us.

About:
Pilot ICARUS, a cutting-edge combat mech, in a stylish third-person action game where you use your unmatched mobility and deadly combos to dominate battles on the ground and in the air:
- Fast-paced third-person mech combat with aerial and ground movement.
- Energy-driven combo system rewarding skillful and varied play.
- Distinct enemy types, each demanding a different tactical response.
- Escalating simulations with increasing enemy complexity and pressure.
- Designed for short, intense sessions.
Controls:

Launching the demo:
Download, unzip, then open the executable (.exe). If a security prompt is displayed, click More info followed by Run anyway.
We recommend playing with a controller.
Team:
ICARUS was put together in 8 weeks by a team of Year 2 students at BUas Games (Breda University of Applied Sciences) as part of the CMGT Year 2 Block D programme. The team brings together designers, artists and programmers working collaboratively toward a game demo.
Design | Art | Programming | Production |
|---|---|---|---|
| Bernardo Maurício | Andris Hrivnák | Tom Wijbenga | Alexandra Roditaki |
| Demian Blok | Aranka Cozijnsen | ||
| Jordi Ceballos Diaz | Daria Bartoș | ||
| Kacper Kędziora | Jetske Procee | ||
| Kas Polman | Luuk Soederhuizen | ||
| Kong Dexuan | Ronin Batenburg | ||
| Ryan Fesselet | |||
| Wouter Ujvári |
Notes:
This is an early access build, and this page is under construction. We are actively updating the demo based on player feedback. If you encounter bugs or have suggestions, we would love to hear from you.
Check back for updates throughout May and June 2026.
Known issues:
There are currently no known game-breaking bugs. The following issues have been identified and are being actively worked on:
- Enemies may occasionally stop moving or become stuck in geometry. Tip: They like to hide behind platforms or up in the air. If you find yourself unable to complete a wave, you can exit to the main menu through the pause menu.
- Some assets and descriptions are incomplete and represent work in progress. Not all visuals reflect the final product.
If you encounter any bugs not listed here, please use this form to submit them. Daedalus thanks you for your feedback!

| Published | 7 hours ago |
| Status | In development |
| Platforms | Windows |
| Author | Breda University of Applied Sciences |
| Genre | Action |
| Tags | buas, buas-games, combat, Indie, mech, mecha, Singleplayer, Third Person, Unreal Engine |
| AI Disclosure | AI Assisted |
Development log
- Welcome to the Daedalus Program!7 hours ago






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