A downloadable game for Windows

Play as a broom riding witch slinging spells at spirits that are trying to turn the world to stone.
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Description

In this on-rails shooter you play as a witch riding your broomstick and dodging to stay alive while slinging spells at rock spirits that are trying to turn the world to stone.

Controls

Recommended to use controller for the best experience!

Controller



Keyboard

  • WASD to move
  • Tap Spacebar to shoot
  • Hold Spacebar to lock on to enemies
  • Q/E to Dodge

Leaderboard

Gain score and compete with others players to place yourself on the leaderboard.

Team

Art

Yara da Silveira Destri Environment, 2D, Character artist LinkedIn
Boris Kooiman VFX and Technical Artist LinkedIn

Design & Production

Duccio Carnicelli Level Designer LinkedIn
Marijn Dommisse Producer LinkedIn
Lucy Klimkiewicz Technical Designer LinkedIn
Antonín Maloň Technical Designer LinkedIn
Jorn Zwaagstra Technical Designer LinkedIn

Programming

Oktay Can İşmar Graphics Programmer LinkedIn
Ana Ciobanu Gameplay Programmer LinkedIn
Miguel Brígido Dias Engine & Gameplay Programmer LinkedIn
Balazs Fábián Graphics & Gameplay Programmer LinkedIn
Hesam Ghadimi Engine & Gameplay Programmer LinkedIn
Piter Groot Engine & Gameplay Programmer LinkedIn
Sebastian Himmer Engine & Gameplay Programmer LinkedIn
Quinten Kornalijnslijper Engine & Gameplay Programmer LinkedIn
Okke Roelofsen Engine & Gameplay Programmer LinkedIn
Jack Tollenaar Graphics & Gameplay Programmer LinkedIn

About us

We're a team of game development students studying at Breda University of Applied Sciences.
This project was made in 8 weeks as part of our course there.

This project was made in a custom game engine created in the 8 weeks before, targeting PC & PS5.


Known issues

  • The loading times might be longer on some computers and the application might stop responding for a while

Download

Download
petrified_v1.0.zip 265 MB

Install instructions

Unzip and run the exe
If the game does not run due to missing C++ Runtime please use the itch.io app to install

Development log

Comments

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(2 edits) (+4)

I love this! The game feels and looks amazing (if played with a controller). 

I initially played with just a keyboard and all the hints at the beginning were showing for a controller, which was a bit confusing, but the chosen defaults made sense, so I did not struggle too much. 

Some nit picks here and there: would love to be able to select menu items with space in addition to enter, it just feels way easier. The console in the background was a bit annoying and a lot of the logs were on it, it could be a good idea to disable it on release builds and write to a log file instead, in case there is a crash or a bug and the logs could help... There were a couple of times where a pickup would spawn in a very unreasonable place (very near to an obstacle that would be undodgeable if you went for the pickup).

I love the graphics and the UI, the gameplay loop just keeps me wanting to keep going and going to beat my own score.

Great job y'all, can't wait to play it at the showcase day!

(2 edits) (+5)

I really like this game. It feels like a combination of parkour and shooting. The UI, art, and music style feel very consistent, and the gameplay is quite relaxing. The variety in the level design keeps the experience feeling fresh. I also really like the way the boss attacks, and defeating it feels very satisfying.

Some additional feedback:

The aiming readability could be stronger, and the hit feedback feels a bit lacking. I’m not always sure which enemy I’m shooting at, and when I hit an enemy, I would like clearer audio and visual feedback. The crosshair pre-aim offset also seems to behave differently in the four directions, which feels a bit unintuitive.

For the controls, I personally prefer using L2 and R2 for dodging. And normal bullets cannot be fired continuously, so I have to keep clicking the controller button to shoot repeatedly, which also feels unintuitive. And the lock-on attack can handle almost all enemies, which makes the normal attack feel less important.

There are still some visual inconsistencies in the level. Sometimes I feel like I have dodged an obstacle, but I still take damage.

The rewards feel a bit lacking, so there is not enough motivation to pick up items.

In the early part of the game, the satisfaction from clearing all enemies is a bit low for me.But this feeling is actually my biggest motivation.

It also seems like the game cannot truly pause. I would prefer a global pause.

(+5)

I adore flying around as an adorable witch and shooting flying rocks. Shame I found the lock-on feature only later on, maybe I would have beaten the game first try then.