
Petrified
A downloadable game for Windows
Play as a broom riding witch slinging spells at spirits that are trying to turn the world to stone.
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Description
In this on-rails shooter you play as a witch riding your broomstick and dodging to stay alive while slinging spells at rock spirits that are trying to turn the world to stone.
Controls
Recommended to use controller for the best experience!
Controller

Keyboard
- WASD to move
- Tap Spacebar to shoot
- Hold Spacebar to lock on to enemies
- Q/E to Dodge
Leaderboard
Gain score and compete with others players to place yourself on the leaderboard.
Team
Art
| Yara da Silveira Destri | Environment, 2D, Character artist | |
| Boris Kooiman | VFX and Technical Artist |
Design & Production
| Duccio Carnicelli | Level Designer | |
| Marijn Dommisse | Producer | |
| Lucy Klimkiewicz | Technical Designer | |
| Antonín Maloň | Technical Designer | |
| Jorn Zwaagstra | Technical Designer |
Programming
About us
We're a team of game development students studying at Breda University of Applied Sciences.
This project was made in 8 weeks as part of our course there.
This project was made in a custom game engine created in the 8 weeks before, targeting PC & PS5.

Known issues
- The loading times might be longer on some computers and the application might stop responding for a while
| Updated | 4 days ago |
| Published | 21 days ago |
| Status | Released |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (10 total ratings) |
| Authors | Breda University of Applied Sciences, mappie, Twenmod, ChaoticAurora, Neokke, Hesam Ghadimi, Sebight, SinapsisE, Orbete, Tonyl, Dutchie, PiterGroot, FabiBala, Lucy, Powerman4747, knnyism |
| Genre | Shooter |
| Tags | Cute, Female Protagonist, Flying, Magic, On-Rails Shooter, Shoot 'Em Up, Short |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Playstation controller |
| Content | No generative AI was used |
Download
Install instructions
Unzip and run the exe
If the game does not run due to missing C++ Runtime please use the itch.io app to install
Development log
- Petrified has been officially released!8 days ago
- Petrified early access v5.0 is out!11 days ago
- Petrified early access v4.0 is out!12 days ago
- Petrified early access v3.0 is out!14 days ago
- Petrified early access v2.0 is out!15 days ago
- Petrified is in early access!21 days ago


Comments
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I love this! The game feels and looks amazing (if played with a controller).
I initially played with just a keyboard and all the hints at the beginning were showing for a controller, which was a bit confusing, but the chosen defaults made sense, so I did not struggle too much.
Some nit picks here and there: would love to be able to select menu items with space in addition to enter, it just feels way easier. The console in the background was a bit annoying and a lot of the logs were on it, it could be a good idea to disable it on release builds and write to a log file instead, in case there is a crash or a bug and the logs could help... There were a couple of times where a pickup would spawn in a very unreasonable place (very near to an obstacle that would be undodgeable if you went for the pickup).
I love the graphics and the UI, the gameplay loop just keeps me wanting to keep going and going to beat my own score.
Great job y'all, can't wait to play it at the showcase day!
I really like this game. It feels like a combination of parkour and shooting. The UI, art, and music style feel very consistent, and the gameplay is quite relaxing. The variety in the level design keeps the experience feeling fresh. I also really like the way the boss attacks, and defeating it feels very satisfying.
Some additional feedback:
The aiming readability could be stronger, and the hit feedback feels a bit lacking. I’m not always sure which enemy I’m shooting at, and when I hit an enemy, I would like clearer audio and visual feedback. The crosshair pre-aim offset also seems to behave differently in the four directions, which feels a bit unintuitive.
For the controls, I personally prefer using L2 and R2 for dodging. And normal bullets cannot be fired continuously, so I have to keep clicking the controller button to shoot repeatedly, which also feels unintuitive. And the lock-on attack can handle almost all enemies, which makes the normal attack feel less important.
There are still some visual inconsistencies in the level. Sometimes I feel like I have dodged an obstacle, but I still take damage.
The rewards feel a bit lacking, so there is not enough motivation to pick up items.
In the early part of the game, the satisfaction from clearing all enemies is a bit low for me.But this feeling is actually my biggest motivation.
It also seems like the game cannot truly pause. I would prefer a global pause.
I adore flying around as an adorable witch and shooting flying rocks. Shame I found the lock-on feature only later on, maybe I would have beaten the game first try then.