0.1 - The "Clarity" Update


A small quality of life patch to address some issues has just come your way!

  • The shader handling "seeing through" objects is much more consistent now. Buildings will only become invisible when the chef is behind them.
  • The smoke vents' damage application now lines up with the smoke visuals.
  • The first enemy encountered no longer meets the player so close to the instructional sign explaining how to dispatch enemies.
  • The stomper enemy now squashes the chef.
  • Water is now more visually consistent with the rest of the environment. (Where's the pool cleaner?)


    Files

    DevelopmentBuild.zip 1.2 GB
    Version 44 11 days ago

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