Hi, I'm one of the developers. I looked at your comment history and you seem to know quite a bit about playing games with a controller. Is there anything we can add to make Palegrave more accessible to controller players such as yourself? Btw thank you for playing and leaving a comment :)
I don't know that I want to write my whole answer here. If you could send me an email at dioramstudio@gmail.com, I'd be happy to give you a detailed answer that way. If you're okay with a long reply here, let me know.
Intended to play it for 5 minutes just to see what it was like and ended up playing for an hour. The game play is fun and fluid, the visuals easy to read and the game play loop is very captivating. The ways the game increases in difficulty is great too.
If I could offer some advice it would maybe be a health bar? It was hard for me to know how far away I was from death as some enemies would kill me and others wouldn't.
I look forward to where you go next with this. I think something like small buffs or perks that drop from enemies could be fun.
Hi, the player actually has 1 health, but the effects of the screen that indicate enemy proximity, can sometimes be confused for actual damage. Was that also the case with you? If so, other people might get confused too, so we gotta look into that. Thanks for the kind words btw :)
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I love the fact that it's compatible with way more than just Xbox controllers, but... trying to survive longer than 40 seconds is a serious challenge.
Hi, I'm one of the developers. I looked at your comment history and you seem to know quite a bit about playing games with a controller. Is there anything we can add to make Palegrave more accessible to controller players such as yourself? Btw thank you for playing and leaving a comment :)
I don't know that I want to write my whole answer here. If you could send me an email at dioramstudio@gmail.com, I'd be happy to give you a detailed answer that way. If you're okay with a long reply here, let me know.
This game is extremely unoptimized and cant even get passed the title screen.
this is disappointing because the game looks really good.
Thank you. We will try to work on that and add graphics options in future updates, at the very least.
Get bad kid
How :o
Intended to play it for 5 minutes just to see what it was like and ended up playing for an hour. The game play is fun and fluid, the visuals easy to read and the game play loop is very captivating. The ways the game increases in difficulty is great too.
If I could offer some advice it would maybe be a health bar? It was hard for me to know how far away I was from death as some enemies would kill me and others wouldn't.
I look forward to where you go next with this. I think something like small buffs or perks that drop from enemies could be fun.
Hi, the player actually has 1 health, but the effects of the screen that indicate enemy proximity, can sometimes be confused for actual damage. Was that also the case with you? If so, other people might get confused too, so we gotta look into that. Thanks for the kind words btw :)
Wow very cool game, I like!
Very fun game! I am very impressed by the amount of polish!
Thank you! The team cooked!