A downloadable game for Windows


TRAILER

ABOUT

This Sheriff Sucks is a Western style Turn-Based game where the player does tasks for the town at day and fight evil sinners at night, all with the essence of slapstick comedy.

Over the course of 6 weeks, a team of 16 BUAS second-year students have been working hard to bring you This Sheriff Sucks! The goal? Create a game demo from a visual art concept developed 8 weeks prior by fleshing out the core essence into a functional game loop.


HOW TO PLAY

Simply download the latest version of the  game, unzip the folder and run the .exe file. 

When starting and you get a windows pop-up, click on "Show More" and then "Run Anyway".



THE TEAM


DESIGN

Shaira Sabaten Design Lead, Level Design
Ghislaine Koster Technical Level Design
Roan Mulder Level Design, Narrative, Audio
Ruben Quaedvlieg Tech / Combat Design

VISUAL ART

Aether Brand Producer, Character Artist, Props, Animation, Marketing
Blanka Szaniszló Visual Art Lead, Tech Art
Beer Puls Character Artist, Props
Jan Jambrek Animation
Julia van Oudenaarde 2D Art, Character Artist, Rigging
Jonatan Žižek UI, Tech Art, Goober Artist
Luiza Naldzhiyan 2D Art, Rigging, Animation
Miko de Meijer Environment Artist, Props
Robin Huijbregts Environment Artist, Props, Lighting
Sema Solmaz 2D Art, Character Artist

PROGRAMMING

Maximus Preduşcă Programming Lead
Hossein Tayebi Gameplay / AI Programmer

SPECIAL THANKS

Indigo de Brabander Cinematic Animation

YOUR FEEDBACK MATTERS!

Any and all Feedback is greatly appreciate to help bring This Sheriff Sucks to its full glory! Feel free to answer any of the below feedback forms. 

Day-Time Feedback : Your experience regarding Day-Time gameplay. 
Night-Time Feedback : Your experience regarding Night-Time gameplay.
Player Audience : Getting to know our current player audience.


EXTERNAL RESOURCES:

FONTS:

Go 2 Old Western
- Durango Western Eroded
- Go 2 Old Western

ICONS:

- Keyboard and Mouse Icon Pack

Updated 8 days ago
Published 22 days ago
StatusIn development
PlatformsWindows
Rating
Rated 3.8 out of 5 stars
(6 total ratings)
AuthorsBreda University of Applied Sciences, Aether Brand, Fl0uxy, Yuhitsshai, GhiKo, blannn, Roan Mulder
GenreFighting
Made withUnreal Engine, Blender, Maya
Tags3D, buas, buas-games, Casual, Comedy, Fantasy, No AI, Short, Singleplayer, Turn-Based Combat
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksInstagram, TikTok
ContentNo generative AI was used

Download

Download
ThisSheriffSucks_v1.00.zip 909 MB
Download
ThisSheriffSucks_v0.22.zip 901 MB
Download
ThisSheriffSucks_v0.19.zip 816 MB
Download
ThisSheriffSucks_v0.16.zip 839 MB
Download
ThisSheriffSucks_v0.13.zip 807 MB

Development log

Comments

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Morning Phase

  • Design-wise, the game looks great. I really like the atmosphere, and the art style is very appealing.
  • The walking controls and camera movement feel a bit wonky and could use some polishing.
  • The chicken NPC is cute, but it would be better if its movement varied instead of just running in circles. I also wish there were more NPCs with unique movement patterns to make the world feel more alive.
  • Story-wise, it feels a bit strange that I'm a vampire who can freely walk outside during the daytime. It would help to add some explanation or mechanic related to that, such as only being able to move through shadows.
  • This is a much bigger feature request, but it could be interesting if shadows shifted throughout the day based on the sun's position, forcing players to be creative with their pathing.
  • I would also like the ability to use vampire abilities during this phase, such as attacking the chicken or other NPCs.

Bar Phase

There are two major issues with this section:

  1. If you fail the interaction, you cannot retry it because the NPC disappears. I'm not sure what happens if you succeed, since the mechanic currently doesn't seem to work properly.
  2. After the dialogue ends and the timing circle with the green and yellow sections appears, the game stops functioning correctly.
  • When pressing Space while the arrow is pointing at the green section, the animation still results in a miss and the bottle is not caught.
  • Pressing during the yellow section also results in a miss.
  • Ignoring the timing circle and trying to estimate the timing manually also results in a miss.

The animation timing seems to be out of sync with the bottle. I would suggest either:

  • Fixing the timing so the visual indicator matches the actual input window, or
  • Changing the mechanic so the bottle is only thrown after the player's key press. If the player hits the green zone, play a successful catch animation; otherwise, show a miss animation.

 

Night Phase

  • I don't really like the menu structure. There is no explanation for the "Skills" and "Items" tabs, and I think all player actions could be placed in a single menu to reduce clutter.
  • As long as you avoid using the skill that costs 25 HP, combat is very easy. Simply hitting the yellow zone most of the time is enough to win.
  • It's difficult to tell whether a parry/block was successful or if the timing was missed.
  • Combat feels too long and becomes repetitive fairly quickly.
  • The camera position during combat feels off and could be adjusted to provide a better view of the action.
  • Since the timing circle is already used for attacking, it would make sense to use a similar mechanic for parrying and blocking. This would make the combat system feel more consistent and easier to understand.

Thank you so much for the valuable and extensive feedback! The team is actively working on some updates and will take the feedback into consideration. :]

(1 edit)

Keep the chicken running in circles. Assuming it can move_and_slide() against anything it runs into, occasionally randomly pick between circling left or circling right. 

Now it's running in crazy swirls, occasionally running in circles. All without any major changes to the original behavior. You're welcome.

(Edit: combine the movement speed with a little bit of sine wave, and now the circles are spirals!) 

This is the shortest day I have ever had. I love biting people when I am a vampire and I would love to walk around the town and do just that. And shoot people. I'm a sheriff after all, right? I need to shoot my gun. The artstyle is absolutely spectacular in its vibe. Something that really seems to have its own identity.

Thank you so much for the feedback!