First Build
First build of “RoboPill”
What is there in this build:
This build contains three gym levels, each showcasing one unique mechanics.
- Gym level 1 (Made by Bart Bos) contains the Rocket Booster mechanic.
- Gym level 2 (Made by Sebastiaan van der Kruijs) contains the platforms with different surfaces mechanic.
- Gym level 3 (Made by Jesse van Rijn) contains the Wall Jump mechanic.
Each of these gym levels are in very basic states, only allowing for a place where the mechanics function. They do not give a full showcase of what the mechanics allow.
Known bugs:
- In the Platform Gym level, the character instantly regenerates any damage taken
- In the Platform Gym level, after dying surface detection stops working
- In the Wall jump Gym level, Player stays in sliding state after wall ends.
- In all Gym levels, Touching the hazard from the side, throws the player really high into the air.
- There is currently no way to switch out of the levels without touching the end goal. Meaning that falling of the stages results in a hard lock.
What to expect in the next build:
- 3C’s set up.
- Better gyms that showcase the mechanics better.
- Mechanics in a ‘finished’ state.
Files
Get 20/21 Y1B - Team 12: RoboPill
20/21 Y1B - Team 12: RoboPill
Race against the clock in this fast paced platformer
Status | In development |
Author | Breda University of Applied Sciences |
Genre | Platformer |
More posts
- V1.0.1Apr 15, 2021
- (ノಠ益ಠ)ノ彡 [V 1.0]Apr 09, 2021
- V0.8Mar 26, 2021
- V 0.7.1Mar 19, 2021
- V 0.7Mar 19, 2021
- V 0.6Mar 12, 2021
- The real final build V 0.5.1Jan 28, 2021
- Final build :)Jan 28, 2021
- Robopill 0.4Jan 21, 2021
- Small fix update for Third BuildJan 14, 2021
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