A downloadable game for Windows

Defend against the forces of nature in Owlet, a real-time strategy & tower defence game where you
lead your owl warriors to victory by defeating endless waves of enemies.

GAMEPLAY

Command Your Owl Troops

Battle the Forest's Fiercest Enemies

Build and Upgrade

Rebuild...

... And Defend Your Home

CONTROLS

CREDITS

Production

Viktor Tsolov

Design

Programming

Franciszek Łuczak - Lead

Daniel Donkov

Vladimir Chavdarov

Márk Follinus

Visual Arts

Sara Park - Lead

Harm Boerma

Sjors Lemmens

Outsourcing

Alīna Stašāne - Animator

Gennaro Oliva - Animator


This game was created by Creative Media & Game Technologies students from
Breda University of Applied Sciences over the course of 8 weeks using a custom engine.

We hope you enjoy playing our game, we are all aspiring game development professionals and
your feedback would be greatly appreciated to help us on this learning experience!



Updated 20 hours ago
Published 24 days ago
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBreda University of Applied Sciences
GenreStrategy
Tags3D, custom-engine, Cute, Indie, owl, pastel, Real time strategy, Singleplayer, student, Tower Defense
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Game Assets
External
Download
Owlet.zip 12 MB

Install instructions

To download and play our game, you need to follow the instructions below:

1. Download the "Owlet.zip" file from the page.

2. Extract it to a folder of your liking.

3. Download the "Game Assets" .zip file from the Google Drive link.

4. Extract the "assets.rar" file into the "Build_Release" folder

5. Run "Game.exe".

And that's it! Enjoy playing Owlet and please give us as much feedback as possible! 

To play the game in full screen, press F11.

Known Issues

  • Ranged units can shoot through buildings.

Note:

The game requires hardware ray tracing support. Required cards:

  • NVIDIA: RTX 20 series or newer.
  • AMD: RX 6000 series or newer.

Playing on non supported hardware can lead to instability or no launch at all!

Development log

Comments

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(3 edits) (+4)

I really enjoy RTS games, I find the playstyle very amusing and I very much liked the idea of one being combined with the TD subgenre. I do believe for it to be more efficient some adjustments could be made. For example on the hotkeys so the player can shorten their actions and focus more on the defense. I also think it would be a good idea to either lock the camera in place or to maybe switch the scroll key (it being used to rotate the camera) because I find it a tad bit awkward to use since I have to move my index finger from the left click therefore losing time. I think one of the main focuses in a RTS game is the APM so i believe these corrections could improve it although this one specifically is not that fast in terms of pacing so for now I could say it works. For that manner I think it would be extremely useful if there was a tutorial so the player can get to know the said hotkeys, commands, gameplay, enemies etc. It could be done either in a separate level or in pictures, another option is for it to be implemented somewhere in the menu under controls or something along those lines although that would work only for the keyboard and mouse commands whereas the gameplay would remain unexplained unless you dive in it yourself. For it to be more entertaining I could suggest maybe switching between calm and intense moments throughout the gameplay so you can keep the player on edge. I could strongly suggest some variations in the way enemies attack so it keeps it more interesting. For example it could still be these 2 enemies so it's easier on the artists but every once in a while there could be one or a few "special" ones where they would for instance throw multiple rocks or they could root the player's units. Lastly I would suggest a boss every now and then and I think the game could also benefit from a random factor (event). For example I think it would make it more interesting if the player could spin a wheel or similar and have a 50/50 % chance to get a buff/debuff for allied or enemy units and this way the game could stay more entertaining for longer because it would all be in the hands of luck without it needing to be constantly updated to keep it interesting. This way every wave could be unique depending on what you get and of course you can always add the option to not benefit from a random factor in case the player doesn't want to. I must say I am very impressed with the work that's been done for such a short period of time and I am definitely curious to see how it develops. I am rooting for the people behind it and I am looking forward to see more of them. Good job and keep working hard, warriors!

(+1)

Hello, mahagagi!

Thanks for your detailed feedback! We are glad to hear that you enjoy the blend of RTS and TD elements. 

We just released a new version of the game where we have added some of the things you are mentioning, such as hotkeys, camera control, tutorial, and some overall fixes. You can check it out!

(+4)

I love this game! I'm a big fan of tower defense and RTS games so this is the perfect combination for me, there are definitely things that can be improved on like the UI, but I definitely think that it's in great shape for early access. Awesome things though! Hats off to the devs!

(2 edits)

Hello, bozhidarklovchek!

We just released a new version of the game with an updated UI! You can check it out!

(+2)

I did!! The look and feel is definitely improved along with the UI! The game feels a lot more responsive now  - great job!

(+4)

I've been playing Owlet and it's got a lot of potential! Leading a squad of owl warriors against forest attacks is unique and super fun. The owl characters are adorable and really add to the charm. Even though it's early access, the game is already enjoyable. The graphics could use some polishing to make the game more immersive. Adding levels and challenges would help break up the endless waves and keep things interesting. Also, having some goals or milestones would give a better sense of accomplishment.

Overall, I'm excited to see how Owlet evolves. Great job so far, and looking forward to future updates!

(+4)

loved the logo