A downloadable game for Windows

Shattered Lights is a one-of-a-kind, fully roomscale based VR horror game which takes you on a journey down a seemingly abandoned underground medical facility armed with nothing but a flashlight and your sanity. 

Using non-euclidean geometry the game will immerse you into a world where every single step you take is purely physical and you’ll never once have to use controllers to move around, even so, you’ll still be able to explore intricate areas, impossible geometry and any situation that Shattered Lights will throw at you.

Do Note:

Shattered Lights requires a play area of at least 2m x 2m (6 feet and 7 inches). There’s an option to play within a smaller space of 1.5m x 1.5m, but this is not recommended as it makes for a less stable experience, which some may experience as unpleasant.

The Team:

Team Morbid is a student team studying International Game Architecture & Design Programme at the Breda University Of Applied Sciences.

IGAD Breda University of Applied Science
Release date Jun 11, 2019
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorBreda University of Applied Sciences
Made withHTC Vive, Oculus Rift, Substance Painter & designer, Maya, Unreal Engine
TagsAtmospheric, Horror, Oculus Rift, Psychological Horror, Singleplayer, Survival Horror, Unreal Engine, Virtual Reality (VR), Walking simulator
Average sessionAbout a half-hour
InputsOculus Rift, HTC Vive
LinksSteam, Steam, Twitter, Facebook, Discord, Homepage


shattered-lights-windows.zip 1 GB
Version 11 Aug 05, 2019

Development log


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Definitely one of the better horror experiences in VR, even if it's short.

Any way to play this on a quest 2?


Maybe if you add it to a steam account. Run steamVR with virtual desktop. Stream it from VR compatable pc

No Pc version...Okay but I vote 4/5 because it looks nice. :)

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Its an amazing game, I really enjoy playing it, but can u at least add an option to look around by the controller for people who doesnt have 360 vision? Because I only have two sensors and its hard to look behind.



If you've ever played 'Tea for God' or 'Unseen Diplomacy', then you understand how they do the locomotion. For everyone else, the game relies on your play space size and then changes the geometry of the level so you never have to leave it. You just walk in little twists and turns to get around. It's awesome.

That said, you do need a larger play space to be effective. I had a 2mx2m and it worked great but 3mx3m seems to be ideal. For smaller spaces, it will shift the world toward you as you move, meaning you cover more ground in less area, but it also create a wobbly, swimmy feel that might make you sick. Just a heads up.

The game itself is really well done with creating a horror atmosphere without relying on purely jump scares. There is one at the very end though so be aware :)
The graphics are amazing and oh yeah, the game is totally free! Check it out!


Wow sounds very creepy and interesting! Unfortunately I don't own an VR headset

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)