A downloadable S.O.S for Windows

A downloadable echolocation-based stealth horror game for Windows.

Sounds of Shadows You are B4-BY, a sightless maintenance robot in an underground science facility. While you were powered down, calamity struck the facility's populace. For most of the scientists, it is too late.... But one of them has survived, and it is your task to find and save her.

However, something roams the dark and quiet corridors of the facility.

You are not alone.


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Credits


Producer
Tobias Wiedermann 

Leads
         Art   Lilo Schrage
           Design   Adam Schmidtmayer
Programming   Denis Sion 

Artists
           Animation   Gennaro Oliva       
   Character Art   Pavel Kotorov   
        Character Art   Zoë van Teijlingen   
     Environment Art   Emily de Mos        
       Environment Art   Lilo Schrage          
   Environment Art   Mika Merced       
           Props   Ines Aroti      
         Props   Megana Higuchi
       Shader   Harm van Son 
Technical Animation   Isa Mae Tettero    

Designers
             AI Design   Matthijs van den Broek
Level Design   Neil Iakini 
   Narrative   Silja Zluhan
 Sound Design   David Lammers
 Sound Design   Jules Nolet  
    System Design   Adam Schmidtmayer
       System Design   Dalilya Rakhmatulina
   UI/System Design   Rens Linnemans     

Programmers
        AI   Denis Sion
    Gameplay   Vlad Kamysan
      Shader   Sara Nicolae
            Shader   Valentina Malavasi


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Download

Download
Sounds Of Shadows 364 MB

Install instructions

Thank you for taking a look at our game. To play, simply download the zip, extract the files and run the 'Y2D_SoundsOfShadows.exe' file. 

Controls:

Development log

Comments

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**SPOILER ALERT**

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First of all, I want to congratulate everyone who worked on creating the game because you've created a horror game
with a simple gameplay concept, but functional to its genre: making you feel the tension with a simple sound without showing anything and not making you feel comfortable in the game world.

The sound design is perhaps what I liked the most: the first few times I heard the monster sounds I really didn't want to move on; the entire visual design is also beautiful, especially in underlining the contrast between warm and cold colors, the shading and, surprisingly, also searching for the recordings to hear the development of the story.

There are some small bugs that I want to find just for the sake of completeness of my comment:
- sometimes, when you change objects, the one you just left disappears
- when I hit with the disturbance sound a monster can freeze and become harmless tangible without dying
- some naughty interpenetration between the environmental elements (especially in the part where you go up, with the precipice under)

I also wanted to give some advice on the quality of life of the game when it's in its final version hopefully that can help you:
- use a single key to crouch, keeping it in that state until you press the same key again (at the end of the game my fingers were quite sore while playing stealthily with crouching)
- put a small *beep* or in any case a sound indicator to warn the player that he can use the again disturbing sound
- expand the story even further by instilling in the player the curiosity to find all the recorders to know how events unfold, pushing exploration even further and giving the player a reward if he succeeds to overcome more dangerous areas
- game length of a couple of hours is perfect because otherwise the "hide and seek" gameplay could get annoying
prolonged for too long (e.g. Alien Isolation)

For the rest, really congratulations, I'm very curious to see your final result because it's been a long time since I was genuinely intrigued by a horror game.

Thank you for the feedback! We're going to be working on updates next to school, so those will contain some bugfixes and quality of life improvements.

Whoa, what a cool idea for a horror game! 😃

Making noise gives you more light so you can see where you're going, but simultaneously attracts a big and scary monster...quite the dilemma! 

I enjoyed the concept a lot and especially the close encounters with the beast had me on the edge of my seat...

What made the experience slightly less enjoyable for me is that I have the sense of orientation of a worm. I walked around the same room like, maybe 5 times or so, without realising that I wasn't progressing. 

Perhaps a light seed mechanic like in the caves of "Tears of the Kingdom" would help, which allows the player to shoot light orbs that stick to the walls which mark the locations where you have already been!

Great job overall! 🙂👍

Was recording this game until I got to a point where you can't even progress in the game. The moment you go through the vents and encounter the monster, the thing is stuck in place and won't even move. The most I could do was make the monster turn to the sounds of objects I threw at, however there is a problem in the AI that's causing the monster to not move. And you can't progress in the game cause the creature sticks next to the door you need to enter so you end up getting blocked.

(+1)

We're sorry to hear that, the uploads are automated and unfortunately this version was broken. Hopefully you will have a better time playing the game once we have fixed these issues. Thank you for understanding.

all good

Besides the sound waves of audiologs playing despite pausing them and some rough edges, this was a terrifying experience. Can't wait for the full release :)

That's great to hear. At the moment we are working hard on balancing the game and fixing bugs. We would love to get your opinion in a week or two, when the biggest updates have been made!