Sounds of Shadows
A downloadable S.O.S for Windows
A downloadable echolocation-based stealth horror game for Windows.
Sounds of Shadows - You are B4-BY, a sightless maintenance robot in an underground science facility. While you were powered down, calamity struck the facility's populace. For most of the scientists, it is too late.... But one of them has survived, and it is your task to find and save her.
However, something roams the dark and quiet corridors of the facility.
You are not alone.
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Credits
Producer
Tobias Wiedermann
Leads
Art Lilo Schrage
Design Adam Schmidtmayer
Programming Denis Sion
Artists
Animation Gennaro Oliva
Character Art Pavel Kotorov
Character Art Zoë van Teijlingen
Environment Art Emily de Mos
Environment Art Lilo Schrage
Environment Art Mika Merced
Props Ines Aroti
Props Megana Higuchi
Shader Harm van Son
Technical Animation Isa Mae Tettero
Designers
AI Design Matthijs van den Broek
Level Design Neil Iakini
Narrative Silja Zluhan
Sound Design David Lammers
Sound Design Jules Nolet
System Design Adam Schmidtmayer
System Design Dalilya Rakhmatulina
UI/System Design Rens Linnemans
Programmers
AI Denis Sion
Gameplay Vlad Kamysan
Shader Sara Nicolae
Shader Valentina Malavasi
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Status | In development |
Platforms | Windows |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Authors | Breda University of Applied Sciences, NeilIakini, Apawlogies, Schmidt'sLadle, Isa Mae Tettero, David Lammers, eekho, LiloSchrage, IDK3091, mika_something, Makyuu, pavelkotorov, readoremo, CokoSheep, Silja Zluhan, Ines :3, ScriptyShake, ToastedCook |
Genre | Survival |
Made with | Blender, Substance Painter & designer, Maya, Unreal Engine |
Tags | Creepy, First-Person, Horror, Singleplayer |
Download
Install instructions
Thank you for taking a look at our game. To play, simply download the zip, extract the files and run the 'Y2D_SoundsOfShadows.exe' file.
Controls:
Development log
- Update changelist: 2024-06-17Jun 28, 2024
- Major update changelist: 2024-06-25Jun 27, 2024
Comments
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**SPOILER ALERT**
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First of all, I want to congratulate everyone who worked on creating the game because you've created a horror game
with a simple gameplay concept, but functional to its genre: making you feel the tension with a simple sound without showing anything and not making you feel comfortable in the game world.
The sound design is perhaps what I liked the most: the first few times I heard the monster sounds I really didn't want to move on; the entire visual design is also beautiful, especially in underlining the contrast between warm and cold colors, the shading and, surprisingly, also searching for the recordings to hear the development of the story.
There are some small bugs that I want to find just for the sake of completeness of my comment:
- sometimes, when you change objects, the one you just left disappears
- when I hit with the disturbance sound a monster can freeze and become harmless tangible without dying
- some naughty interpenetration between the environmental elements (especially in the part where you go up, with the precipice under)
I also wanted to give some advice on the quality of life of the game when it's in its final version hopefully that can help you:
- use a single key to crouch, keeping it in that state until you press the same key again (at the end of the game my fingers were quite sore while playing stealthily with crouching)
- put a small *beep* or in any case a sound indicator to warn the player that he can use the again disturbing sound
- expand the story even further by instilling in the player the curiosity to find all the recorders to know how events unfold, pushing exploration even further and giving the player a reward if he succeeds to overcome more dangerous areas
- game length of a couple of hours is perfect because otherwise the "hide and seek" gameplay could get annoying
prolonged for too long (e.g. Alien Isolation)
For the rest, really congratulations, I'm very curious to see your final result because it's been a long time since I was genuinely intrigued by a horror game.
Thank you for the feedback! We're going to be working on updates next to school, so those will contain some bugfixes and quality of life improvements.
Whoa, what a cool idea for a horror game! 😃
Making noise gives you more light so you can see where you're going, but simultaneously attracts a big and scary monster...quite the dilemma!
I enjoyed the concept a lot and especially the close encounters with the beast had me on the edge of my seat...
What made the experience slightly less enjoyable for me is that I have the sense of orientation of a worm. I walked around the same room like, maybe 5 times or so, without realising that I wasn't progressing.
Perhaps a light seed mechanic like in the caves of "Tears of the Kingdom" would help, which allows the player to shoot light orbs that stick to the walls which mark the locations where you have already been!
Great job overall! 🙂👍
Was recording this game until I got to a point where you can't even progress in the game. The moment you go through the vents and encounter the monster, the thing is stuck in place and won't even move. The most I could do was make the monster turn to the sounds of objects I threw at, however there is a problem in the AI that's causing the monster to not move. And you can't progress in the game cause the creature sticks next to the door you need to enter so you end up getting blocked.
We're sorry to hear that, the uploads are automated and unfortunately this version was broken. Hopefully you will have a better time playing the game once we have fixed these issues. Thank you for understanding.
all good
Besides the sound waves of audiologs playing despite pausing them and some rough edges, this was a terrifying experience. Can't wait for the full release :)
That's great to hear. At the moment we are working hard on balancing the game and fixing bugs. We would love to get your opinion in a week or two, when the biggest updates have been made!