Devlog - Version #0.9
Change List
General
+ Added an icon to the game's .exe file.
/ Changed the .exe file's name.
/ Changed the game's logo.
Title Screen
/ Changed the subtitle to "A Game By Team 20"
Main Menu
/ Changed the order of which button is focused when you use ‘Tab’ to navigate.
/ Realigned buttons on the Main Menu.
/ Renamed buttons on both the Title Screen and Controls Menu.
- Removed the ‘Creative Direction’ from the Main Menu.
Levels
- Level 1 [Lucas Dane] : Added a new ‘Easy level’. Also created ‘Between sections’ to introduce new concepts to the player.
- Level 2 [Kenny de Jong] : Nothing.
- Level 3 [Luciano van Waas] : Added a Button. / Added Upper Section. / Added CameraZoom Object. (Also Made An Attempt to Change Some Metrics, But Didn’t End Up Changing Anything in the Build Itself.)
- Level 4 [Andrei Gheorghe] : Modified previous challenges according to testing results. Added new challenges.
- Level 5 [Maksim Major] : Removed the noise-effect and polished the level.
- Level 6 [Victor Stanciu] : 3 New sections that feature new challenges.
Features
Button
/ Changed the size of the button.
Camera Slide / Camera Zoom
+ Added an option where the camera can zoom in/out between transitions.
Questions
What you’ve delivered this week.
This week we focused on sketching and building full levels in Unreal by iterating upon the challenges we had tested in previous weeks. This created more polished levels that feature multiple challenges. We also made sure to test the build thoroughly beforehand this time around.
What do you want feedback on specifically?
Stomp Intuitiveness: Was it clear that stomping will allow you to have more control over the character? (Jumping on the Falling Blocks in Level 6)
Quality of Level Design: Do you have any challenges that you think can be better designed? And which levels feature well-designed challenges?
Cohesive-ness: Does the game feel cohesive? Does it feel like each level builds upon the last?
What did you intend to deliver but didn’t (aka what’s missing)
- A Level-End screen.
- A Checkpoint System.
- More Bug Fixes.
- More Levels.
- A Proper Level Order/Game Structure.
- Updated UI.
- Consistent Metrics Throughout the Game. (A Rules of Play Document Has Been Created, However.)
Any outstanding problems we should be aware of (known bugs)?
- When spamming the Stomp Ability on a Trampoline Block, its mesh gets smaller and smaller because it does not have enough time to resize itself.
- A Stomp-able Block can occasionally be moved when walked towards and stomped against in quick succession.
- A moon jump can be performed by Stomp Cancelling and jumping in quick succession.
What you intend to achieve next week, and the weeks after that?
Given the fact that this week we worked on creating full levels and kept iterating on them on our own, the next sprint we must playtest all levels as soon as possible. After that we will polish what we have at that specific moment based on the feedback received. We will also order the levels in an order that makes the game feel more like a cohesive experience.
Files
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Stomp-Fu
Stomp-Fu | IGAD | Breda University of Applies Sciences
More posts
- Devlog - Version #1.0Apr 09, 2021
- Devlog - Version #0.8Mar 26, 2021
- Devlog - Version #0.7Mar 19, 2021
- Devlog - Version #0.6Mar 12, 2021
- Devlog - Version #0.5Jan 28, 2021
- Devlog - Version #0.4Jan 28, 2021
- Devlog - Version #0.3Jan 13, 2021
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