DevLog Early Acces V0.5


ADDED: 
- Custom brick textures for the walls.
- Background sounds.
- doors now have a texture.
- tutorial text at the first section of the game.
- an extra respawn point in the parkour section.
- we added custom particles to the double jump, hitting targets, and hitting enemies.
- there are now pipes everywhere throughout the map to add more decoration
- the houses now have chimneys with smoke coming from them.
- the slide now has custom particles.
- the first iteration of the second arena is now been added at the end of the parkour section
- we added more invisible walls to block the player from escaping the level
- you now become invisible for 1.0 seconds when you get hit by the moving glowing bars
- added a small coyote time to the wall run which makes it so you have a little bit of time to jump after reaching the end of the wall.
- the arrow now has a texture

CHANGED: 
- The arrow now has a new trail that makes it easier to follow the arrow.
- If you fall in the second part of the parkour section, the moving platform now spawns in front of the player.
- targets now have a new model that is integrated with the pipes.
- when you respawn you now face the direction you should be going instead of the direction you were facing.
- the clouds at the bottom of the level have been replaced with water. this makes it fit the environment more.
- we gave the different platforms different colors based on what they do. wood: stationary or set path, brown: needs to be triggered by a target, red: moves when jumped on for the first time.
- rapid-fire mode now has less range.
- we changed the old health bar to a new custom-made one
- the player can now also wall run when they touch the wall from the front and will move in the direction they are going.

REMOVED: 
- removed the ability to change the camera angle because it caused a lot of issues with other mechanics.
- All the placeholder buildings have been removed and replaced by our custom buildings.

KNOWN BUGS:
- Shooting does not have a walking animation
- If you aim the character's bow starts to twitch.
- There are multiple areas where you can exit the playable area.
- The collision of the buildings is not correct. the player can clip through the building and run to the other side.
- when zooming in the crosshair is to the right of where you are shooting.

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