DevLog V1.0


ADDED: 
- Enemies now have an Idle animation
- The level now has scaffolding and stairs instead of the white cubes
- Targets have gears that start spinning once the target has been hit
- Adira's model has finally been added to the game together with her trusty bow
- New Idle and shooting animation for the bow
- The game now has a custom-made loading screen

CHANGED: 
- The wall run walls now have a new custom model
- When you die you respawn at a checkpoint instead of at the start of the level
- The second arena has gotten a make-over to fit the game more
- Replaced the old gate model with a new custom-made one
- The main menu got an update to make it fit the game better
- The compass will now only show targets that are in the area instead of every target in the level
-When you fall in the water you will respawn at the last location you were standing stead of at the checkpoint
- The long bow now also shoots when you release the RMB instead of having to press the LMB
- The longbow arrow has a little bit more gravity creating a small arc

REMOVED: 
- Nothing got removed from this patch

KNOWN BUGS:
- Shooting does not have a walking animation
- If you aim the character's bow starts to twitch.
- There are multiple areas where you can exit the playable area.
- When zooming in the crosshair is to the right of where you are shooting.
- Floating platforms don't have an animation
- There are places where the water does not cover everything
- Quiver does not have a texture
- If you keep dying in the same place it will teleport you closer to the edge of the platform you last stood on every time you die
- If you fall in the water and the last thing you stood on is a moving platform, you will respawn mid-air
- There is no remove save button and the game removes the save when in the main menu

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