Release Notes Build V0.5.1 - 14/6/2023
Iron Line » Devlog
Key Changes
- Remade the tutorial to contain less text and be more visual based
- Added the final version of the locomotive 3D model
- Added art assets to the contract selection screen
- Added art assets to the contract hand in screen
- Added icons and rewrote the text of the turret placement and update menu
- Added feedback when the player does not have enough money to buy a turret or an upgrade
- Rebalanced the game to be harder and more engaging for the player
- Changed the background environment into a post-apocalyptic desert
- Remade the car UI for station number and weight to fit in more with the train
- Made weight of cars be more turret driven rather than enemy driven
- Removed the infinitely lasting car
- Changed the the layouts of the 2 starting cars
- Changed the layout of the main mission car
Known Issues / Bugs
- Turret buying and upgrade UI shakes with the train
- Turret buying and upgrade UI sometimes cuts off at the top of the screen
- 3D HUD is a placeholder
- Range indicator UI is not being hidden when the player zooms out of the train car
- Contract pick up UI is layered above the pause menu
- Tutorial UI is not aligned properly
- Stations and money indicators are not reset properly with restart/exit to menu/death reset
- Sniper cost in description is set to 300 instead of 200
- The station number on the main mission car occasionally does not update
- The station number of the stating car goes occasionally into the negative numbers
Change List
- UI
- Death screen
- Added art for death screen
- Fonts
- Added new font for UI usage
- Fixed issue where scrap counter needed to load in
- Death screen
- Placement & Upgrade menu
- Added icons for Damage, Range and Fire rate
- Rewrote the texts for the upgrades
- Remade the layout of the description box
- Removed default unreal button borders from the buttons
- Added feedback for when the player cannot buy a turret on an upgrade
- Turrets
- VFX
- Added napalm VFX
- Added cannon flash VFX
- Canon
- Fixed issue of Barrage upgrade not functioning properly
- Increased the blast radius value
- Minigun
- Lowered damage value
- Made first Tier 1 upgrade more powerful
- General
- Made turrets heavier to limit the amount that can be placed in a single car
- VFX
- SFX
- Fixed issue of buying SFX playing when it should not
- Cut up enemy walking SFX
- Made enemy death SFX louder
- Added SFX for choosing a contract
- Added SFX for accepting a contract
- Added SFX for receiving money
- Added SFX for swapping cars
- Enemies
- Changed enemy health values
- Changed enemy speed values
- All enemies are faster
- Changed enemy weight values
- All enemies except Tanks weigh less
- Added enemy health scaling based on station number
- Enemy pathing
- Fixed bug where enemies changed paths after a car was detached
- Fixed bug where enemies would not follow the correct path when travelling between cars
- Enemy waves
- Lowered the wait times between wave segments
- Cars
- UI
- Added a screen to the back of each car with information about station number and weight
- Changed the infinite car to last 3 stations
- Added feedback for swapping cars
- UI
- Contracts
- Changed contract payouts
- Implemented art assets for contract pick up screen
- Reworked the layout for contract pick up screen
- Player cannot pick up hard difficulty contracts before the 4th station
- Implemented art assets for contract hand in screen
- Environment
- Background
- Changed the background into sand dunes with scattered buildings
- Changed the Station back wall and placed new art assets
- Background
- Lighting
- Changed the lighting of both the cars and the environment
- Turrets no longer cast shadows from spot lights
- Camera
- Controls
- Added W and S to zoom in and out of cars
- Controls
- Tutorial
- Reworked the entire tutorial to contain less text and be more visual
- Added a skip button
- Analytics
- Detached cars are now recorded
- All turrets now record damage done
Files
IronLineV_0.5.1.zip 489 MB
Jun 14, 2023
Get Iron Line
Iron Line
Guard your cargo, rail against the invasion!
Status | Prototype |
Authors | Breda University of Applied Sciences, Sethy, Tycho Charko, Matt, TimRasenbergDev, Viktor_SVK, JakubPetr |
Genre | Strategy |
Tags | 3D, Singleplayer, Tactical, Tower Defense, Trains, Unreal Engine |
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