
Zentera
A downloadable game for Windows
Zentera🦎
Embark on an adventure with Gori, a clever lizard-like creature, in this voxel-based puzzle platformer. Use his versatile tongue to push, pull, swing, and solve intricate dioramic puzzles in charming miniature voxel worlds. Gori wants to impress his beloved partner by bringing beautiful little trinkets from each level.
This is an early pre-release build of a student game project made in a custom Voxel engine "Kudzu", presented to you by Team Voxel at Breda University of Applied Sciences. Everything you see is subject to change in future updates!
Controls🎮
The game features both controller & Mouse/Keyboard support, but a controller is recommended for the intended experience:
WASD / Left Thumbstick - Move Character
SPACE / Button Down (X) / Right-Trigger (R2) - Shoot Tongue
MOUSE / Right Thumbstick - Move Camera
LEFT CLICK / Button Up (△) - Zoom In
RIGHT CLICK / Left-Trigger (L2) - Zoom In & Aim
ESC / START-BUTTON - Menu (use Button Down (X) to select)
Feedback is Welcome!
We'd love to know what you think of our early pre-release game, so please let us know your feedback so we can continue to improve the game!
Minimum Specs
NVIDIA 20 Series GPU.
At least 4 GB of VRAM and 8 GB of RAM.
NVIDIA 10 Series GPUs have a technical issue at the moment.
Causing them to display a blank screen.
Your feedback is greatly appreciated!
The Team
💡 Design & Production | 🔧 Programming | 🎨 Visual Art |
Ivan Nekrasov Producer, Tech Design | Zhangir Nurmukhambetov PR Lead, Engine & Tools | Barbora Čížková VA Lead, Environment Art |
Axel Bouten DP Lead, Level Design | Boas-Bas van der Veen Engine & Tools | Betti Bodrogi Animation, Rigging |
Simon Laasholdt Level Design | Jaeden Zitman Engine & Tools | Matúš Skaličan Environment Art |
Sven van Huessen Engine & Tools | Michal Macek Character Art | |
Loek van der Beele Engine & Tools, Gameplay | ||
Milan Bonten Physics, Gameplay | ||
Quinten Bubberman Gameplay | ||
Lynn van Birgelen Graphics | ||
Max Coppen Graphics |
Updated | 4 hours ago |
Published | 1 day ago |
Status | In development |
Platforms | Windows |
Authors | Breda University of Applied Sciences, BoazBaaz, FunkyBuritto, Sven, Jon Gear, Jaeden, Nullxiety, MΛX, Marzzy3D, fiskeduser, Lynn, bettibodrogi, LoekvdB, Mang0oo, AxelBTN, Kastrolik, bakje06 |
Genre | Puzzle |
Tags | 3D, Casual, Puzzle-Platformer, Voxel |
Download
Development log
- Zentera - Early Access 0.21 day ago
- Zentera - Early Access 0.31 day ago
- Zentera - Early Access 0.18 days ago
Comments
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Heya, I just finished playtesting Zentera up to the third level (the final level was blocked off by an invisible barrier, so I assumed that that one hasn't been finished yet/scrapped). I like the mechanics of having to drag the boxes around to progress and finding ways to unlock the switches in the levels (level 2 in particular is my favorite because it's a mix of pretty much all the mechanics).
I do think it's important to note that I played this game with mouse and keyboard instead rather than a controller because I don't have one of those at home. This did cause some initial struggles with figuring out the controls for PC because the displayed controls at the bottom are the ones for controllers only. After figuring out what the controls were I started playing the first level, which was a great introduction to both the box pushing and lever mechanics. The box was a little bit janky to move initially, but I understand that they have to move 1 full square space at a time. The second level was a little bit harder and took me a couple tries, but was also interesting and fun to figure out.
In the third level I did find a couple issues. In this level you have to cleverly move the boxes around to open all the gates, and you can only use 3 of them, otherwise the tower will be too low for your character to walk on top of it at the end. It was the hardest one to figure out, but it was still fun. However, I did manage to find a bug in this level, making it so i didn't have to interact with the mechanic at all: If you walk very closely around the barriers, you will be able to just walk around them due to upwards momentum from the stairs and skip the entire puzzle. This was the only bug I managed to find in all 3 levels, and I did go back to this level to properly figure out the intentional puzzle.
My feedback/potentially fun ideas for the game:
- It could be fun to add some kind of background music to the game to improve on the atmosphere, as well as add some more sound effects in general. Maybe when the gecko shoots out his tongue it could make a noise, a walking loop for movement and maybe a falling noise followed up by a landing noise for when he drops down from a platform.
- I heavily recommend adding some kind of controls for PC somewhere on screen so people are able to figure out how to play the game immediately.
- Find some way to patch out potential sequence breaking bugs/skips in the game. It's a shame if people can just walk through the levels without interacting with the mechanics that make them interesting.
Overall this game was an enjoyable experience, and I hope the feedback is able to further improve on that.