Week 5 - 0.155v - Wednesday build
Setsuko: Drums of Harmony » Devlog
Following features were added into the game:
- Following enemy
- Hit VFX
The following changes were made:
Known issues:
- Projectile colliding with collectibles
- Enemies moving on level exit
- Enemies may overlap with the player
- Pickup rendering over player
- Player sprite color is not reset on respawn
- Visually full hearts are dropped instead of half ones
- Thumbstick movement is still enabled
Get Setsuko: Drums of Harmony
Setsuko: Drums of Harmony
2D rhythm-based roguelike game made in a custom engine called Gudenuff Engine
Status | In development |
Authors | Breda University of Applied Sciences, Piinda, Clockweiz, lamci, Reemhi, Marivahlio, NeoSup, lyubomir_kostadinov, Alucard |
Genre | Rhythm, Action |
Tags | 2D, Pixel Art, Retro, Roguelike, Short, Singleplayer |
More posts
- MVP releaseJun 27, 2022
- Week 7 - 0.180vJun 21, 2022
- Week 7 - 0.178vJun 20, 2022
- Week 6 - 0.175v | Early Access!Jun 17, 2022
- Week 6 - 0.170vJun 14, 2022
- Week 6 - 0.169vJun 13, 2022
- Week 5 - 0.168v - Quality of lifeJun 13, 2022
- Week 5 - 0.165v - Thursday buildJun 13, 2022
- Week 5 - 0.160v - Thursday build (new enemy)Jun 13, 2022
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