Week 7 - 0.178v
Setsuko: Drums of Harmony » Devlog
"A heavy mist is entering a remote village, music rings through its forest"
Features added:
- Whenever you swap weapons, your character shows this!
- There is now a feedback form you can fill in through the main menu ( it sends you to this google form).
- More room presets added, so every run should play differently for a few hours.
- The first level has a low BPM song, the second level picks up the pace!
- All traps are spawned (some are still work in progress).
- Most of the menus are in-game (except the win screen).
Changes or reworks:
- The soundtrack's beat is made more clear.
- Drum UI is changed to fit the player character more.
- Trees do not occlude your path anymore!
- Rooms can be rotated during generation.
- Beat visualizer should be more clear if you hit outside the beat or on it.
Known bugs:
- Going from the pause menu to the main menu does not reset the current level.
- Traps are drawn over menu UI.
Files
gudenuff-drumsofharmony-windows.zip 93 MB
Version 0.178 Jun 20, 2022
Get Setsuko: Drums of Harmony
Setsuko: Drums of Harmony
2D rhythm-based roguelike game made in a custom engine called Gudenuff Engine
Status | In development |
Authors | Breda University of Applied Sciences, Piinda, Clockweiz, lamci, Reemhi, Marivahlio, NeoSup, lyubomir_kostadinov, Alucard |
Genre | Rhythm, Action |
Tags | 2D, Pixel Art, Retro, Roguelike, Short, Singleplayer |
More posts
- MVP releaseJun 27, 2022
- Week 7 - 0.180vJun 21, 2022
- Week 6 - 0.175v | Early Access!Jun 17, 2022
- Week 6 - 0.170vJun 14, 2022
- Week 6 - 0.169vJun 13, 2022
- Week 5 - 0.168v - Quality of lifeJun 13, 2022
- Week 5 - 0.165v - Thursday buildJun 13, 2022
- Week 5 - 0.160v - Thursday build (new enemy)Jun 13, 2022
- Week 5 - 0.155v - Wednesday buildJun 13, 2022
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