Week 6 - 0.175v | Early Access!
Setsuko: Drums of Harmony » Devlog
New features added:
- Particle effects, hitting the beat, attacking enemies, death particles and more!
- Menu navigation is put in place ( still work in progress )
- Music volume can be changed.
- New character sprite with animations!
- A few new enemy variations added.
- Enemies spawn in the room after a few seconds.
Rework of features:
- Grid around player character shows your weapon range.
- Player projectiles are using the correct sprites now.
- Enemy variations are made clear through color coding.
- Weapon UI is made more clear.
- Tree sprites remade to fit the mystical forest theme.
- AOE weapon (red drum) allows you to move and attack now.
Bug fixes:
- Crash after going to the next level is resolved.
- Trap sprites are scaled down & removed ground background.
- Spike traps deal damage to the correct entity now.
Known bugs:
- Slight chance that spawned enemies can become not killable.
Files
gudenuff-drumsofharmony-windows.zip 93 MB
Version 0.175 Jun 16, 2022
Get Setsuko: Drums of Harmony
Setsuko: Drums of Harmony
2D rhythm-based roguelike game made in a custom engine called Gudenuff Engine
Status | In development |
Authors | Breda University of Applied Sciences, Piinda, Clockweiz, lamci, Reemhi, Marivahlio, NeoSup, lyubomir_kostadinov, Alucard |
Genre | Rhythm, Action |
Tags | 2D, Pixel Art, Retro, Roguelike, Short, Singleplayer |
More posts
- MVP releaseJun 27, 2022
- Week 7 - 0.180vJun 21, 2022
- Week 7 - 0.178vJun 20, 2022
- Week 6 - 0.170vJun 14, 2022
- Week 6 - 0.169vJun 13, 2022
- Week 5 - 0.168v - Quality of lifeJun 13, 2022
- Week 5 - 0.165v - Thursday buildJun 13, 2022
- Week 5 - 0.160v - Thursday build (new enemy)Jun 13, 2022
- Week 5 - 0.155v - Wednesday buildJun 13, 2022
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