V 1.2 Update Notes
River Tale » Devlog
- Anchor VFX has been brightened to be more noticeable.
- Anchor SFX has been added for De-Anchoring in game.
- We made arrangements to have power banks for playday.
- For the steering the lag has been removed entirely. It operates more smoothly and can execute movements with greater precision .
- Removed the first enemy from the level.
- The helm will not be added on screen (The decrease in latency should have been enough to make the player feel immersed)
- Spline Barrier has been moved to feel more natural and it won’t block the path to the right anymore. (the barrier that causes auto steering)
- Enemy positions and light sources have been adjusted.
- Reduce number of enemies in the first area.
- Lower the sound of shipwrecks breaking and fire.
Art:
- Colours of statues are changed and more visible now
- More usage of Skeleton cages
- Set dressing done in different areas and make cliff textures of boss area look less repetitive with placing intersecting cliffs.
- Kept atmosphere but added more lights to showcase more of the stressing.
- Added more grass on the cliffs
Get River Tale
River Tale
Immersive Multiplayer XR Game
Status | In development |
Authors | Breda University of Applied Sciences, citereh, Boyko Georgiev, Sibby, Robert1212122, Elisah - Kanamisa, MaartenSamson |
Genre | Adventure |
Tags | greek, Immersive, Multiplayer, mythology, styx, xr |
More posts
- V 1.3 Update NotesJun 26, 2024
- V 1.1 Update NotesJun 17, 2024
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