V 1.2 Update Notes


  • Anchor VFX has been brightened to be more noticeable. 
  • Anchor SFX has been added for De-Anchoring in game.
  • We made arrangements to have power banks for playday. 
  • For the steering the lag has been removed entirely. It operates more smoothly and can execute movements with greater precision .
  • Removed the first enemy from the level. 
  • The helm will not be added on screen (The decrease in latency should have been enough to make the player feel immersed) 
  • Spline Barrier has been moved to feel more natural and it won’t block the path to the right anymore. (the barrier that causes auto steering) 
  • Enemy positions and light sources have been adjusted. 
  • Reduce number of enemies in the first area.
  • Lower the sound of shipwrecks breaking and fire. 

    Art:
  • Colours of statues are changed and more visible now 
  • More usage of Skeleton cages 
  • Set dressing done in different areas and make cliff textures of boss area look less repetitive with placing intersecting cliffs. 
  • Kept atmosphere but added more lights to showcase more of the stressing. 
  • Added more grass on the cliffs  

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