Version 0.1.0 Update
The primary goals of this weeks build was to fix gameplay bugs as well as creating a more complete experience. This was achieved by focusing on player feedback, bug fixing, and UI work.
- Many bug fixes!
- Tweaked many damage, health, and pickups values for balancing
- Added a next level button when finishing a level
- Added sword mesh, texture, and animation
- Added new game logo and main menu textures
- Added new gun mesh and animation
- Added bullet visualization
- Added gun shells ejecting from the gun
- Added recoil and sway animation to the gun
- Added elevators
- Added crosshair texture
- Added enemies flashing red when hit
- Added "hurt" state to chaser enemy
- Added enemy and kill counters
- Added pickups moving towards the player if the player is close
- Added dynamic music based on enemy proximity
- Added new gun sounds
- Added new music track
- Added enemy hit sounds
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