Fungus Funk - Team 06 - 21/22 Y1D
A downloadable game for Windows
Fungus Funk is a top-down shooter where you as Fun-guy, need to liven up the disco floor by making everyone dance! You can have dance-offs with disco goers and possess them to make them dance with other disco goers. You can also shoot funky "powder" to get them in the mood for some groove.
There are multiple floors you can switch between but be careful. There are disco goers that are stronger than others and don't give in to the funk so easily. You can possess stronger enemies to give yourself an easier time on your feet.
CONTROLS:
Controller | Keyboard+Mouse | Action |
Left Stick | [W] [A] [S] [D] | Move |
Right Stick | Move Mouse | Aim |
Left Trigger (hold) | Right Mouse Button | Swap to Possession mode |
Right Trigger | Left Mouse Button | Shoot |
Xbox (A) | Playstation (X) | [E] | Interact |
HOW TO PLAY:
Main Game:
In this game your goal is to funk up every enemy in the area by either shooting them or possessing them. In order to possess one of the enemies you hold down the left trigger and walk against them.
Mini Game:
This will start a mini game where you need to get more tiles then your opponent to win it. To get them you walk over them and the colours will change. But be wary the enemy can overtake yours when they do the same.
Made by Y1 IGAD Students:
Design & Production | Programming | Visual Arts |
Ibrahim El Amrani | Ad Bressers | Angel Dimovski |
Tibbe Besteman | Ava Van Haut | Kevin Dünow |
Jack Jadoenath | Ian Hu | Kylian Vis |
Jakub Petr | Luca Bert | Lia Kim Kool |
Orhan Tekin | Mike van der Heijden |
Status | In development |
Platforms | Windows |
Author | Breda University of Applied Sciences |
Genre | Shooter |
Tags | minigames, Singleplayer, Top-Down, Unreal Engine |
Download
Development log
- Hotfix 1.01Jun 29, 2022
- Fungus Funk 1.0 release!Jun 28, 2022
- Fungus Funk 0.6 BuildJun 23, 2022
- Fungus Funk 0.5 BuildJun 22, 2022
- Fungus Funk 0.4 Build 17-06-22Jun 17, 2022
- 08 June Build 0.3Jun 08, 2022
Comments
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hi I played :D , I was a bit confused with the goal of the game. I did not understand when I could possess something. The enemy aim is way too precise. All interactable miss feedback (lifts and healing). Aiming was hard.
I played your game, There is some real nice music, One thing that was not so pleasant was that I could not figure out the controls to aim.