Week 2 - 0.100v - Combat Prototype
Setsuko: Drums of Harmony » Devlog
Current features
- Directional shooting with arrow keys or gamepad buttons
- Controller support
- Simple UI
- Movement on the beat
- Beat visualizer
- Level progression
- No wall breaking except for doors
- Path following enemy
- Pattern following enemy
- Line of sight for player and enemies
Feedback already received
- Movement with controller thumbstick feels wonky
- Required beat-matching movement feels irresponsive
- Visual FX / Ethereal flames as indication of damage modifier”
- “Missing motivation to keep to the beat; More effort than reward to keep into beat”
Slower BPM feels easier
- "Build up a bar of matched-beats”
- “Effect / Notes flying towards bar” (edited)
Get Setsuko: Drums of Harmony
Setsuko: Drums of Harmony
2D rhythm-based roguelike game made in a custom engine called Gudenuff Engine
Status | In development |
Authors | Breda University of Applied Sciences, Piinda, Clockweiz, lamci, Reemhi, Marivahlio, NeoSup, lyubomir_kostadinov, Alucard |
Genre | Rhythm, Action |
Tags | 2D, Pixel Art, Retro, Roguelike, Short, Singleplayer |
More posts
- MVP releaseJun 27, 2022
- Week 7 - 0.180vJun 21, 2022
- Week 7 - 0.178vJun 20, 2022
- Week 6 - 0.175v | Early Access!Jun 17, 2022
- Week 6 - 0.170vJun 14, 2022
- Week 6 - 0.169vJun 13, 2022
- Week 5 - 0.168v - Quality of lifeJun 13, 2022
- Week 5 - 0.165v - Thursday buildJun 13, 2022
- Week 5 - 0.160v - Thursday build (new enemy)Jun 13, 2022
- Week 5 - 0.155v - Wednesday buildJun 13, 2022
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