Week 5 - 0.152v - Tuesday build
Setsuko: Drums of Harmony » Devlog
These features were reworked:
- Player now instant fires at an enemy
- Projectile line is drawn to show direction of fire.
- Avoids prior problems with overlapping enemies on player.
- Hearts are only dropped when player doesn't have full health
- Half heart is shown now instead of a full one
These bugs/issues have been fixed:
- The player sprite color is reset after respawn
- Disabled thumbstick movement
- Enemies don't overlap with the player
- Pick ups are not spawn on the stairs
These features were added:
- Grid is shown around the player character
- The beat is better visualized with beats moving towards the drum (UI)
- Audio effects are played when player attacks
- Camera shake when player is hit by an enemy
- Beat sensitivity adapts to the player (misses increase and hits decrease it)
Get Setsuko: Drums of Harmony
Setsuko: Drums of Harmony
2D rhythm-based roguelike game made in a custom engine called Gudenuff Engine
Status | In development |
Authors | Breda University of Applied Sciences, Piinda, Clockweiz, lamci, Reemhi, Marivahlio, NeoSup, lyubomir_kostadinov, Alucard |
Genre | Rhythm, Action |
Tags | 2D, Pixel Art, Retro, Roguelike, Short, Singleplayer |
More posts
- MVP releaseJun 27, 2022
- Week 7 - 0.180vJun 21, 2022
- Week 7 - 0.178vJun 20, 2022
- Week 6 - 0.175v | Early Access!Jun 17, 2022
- Week 6 - 0.170vJun 14, 2022
- Week 6 - 0.169vJun 13, 2022
- Week 5 - 0.168v - Quality of lifeJun 13, 2022
- Week 5 - 0.165v - Thursday buildJun 13, 2022
- Week 5 - 0.160v - Thursday build (new enemy)Jun 13, 2022
- Week 5 - 0.155v - Wednesday buildJun 13, 2022
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