Build 0.3 - Devlog


Changelog
Team: Game Test Build / Level
Wesley
: Turret & Camera Feedback
Dennis: Collectable Power-Ups Implementation
Tomas
: Mandatory Collectables Implementation

Required Feedback
Wesley: How do the turrets feel? Does the game example feel like mayhem? What do you think of the gym setup / layout and presented challenges?

Known Bugs
Collectable Power-Ups: When  the level resets, the speed power-up doesn't reset and is taken away from the player

Upcoming
Ranged Attack Hazards:  Homing Turret Test Area
Controller Support: Landing Page

Files

medical-mayhem-win.zip 495 MB
Version 3 Jan 13, 2021

Get Medical Mayhem

Comments

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Week 6 Feedback:

General:

Didn't dig into the individual builds as the Demo level seems to give me everything I need to see right now! A perfect little vertical slice of gameplay. Very neatly put together.

Standout issue is that the "speed boost powerup", while used well in the level, isn't given a sensible placeholder that communicates its purpose to the player, nor does it having been picked up show any indication on the player. The former is a breakdown in communication that prevents the player completing the puzzle without direction, the latter is outright missing functionality!

With both those things solved this would be a perfect little setup for ending preproduction.