Build 0.3 - Devlog
Medical Mayhem » Devlog
Changelog
Team: Game Test Build / Level
Wesley: Turret & Camera Feedback
Dennis: Collectable Power-Ups Implementation
Tomas: Mandatory Collectables Implementation
Required Feedback
Wesley: How do the turrets feel? Does the game example feel like mayhem? What do you think of the gym setup / layout and presented challenges?
Known Bugs
Collectable Power-Ups: When the level resets, the speed power-up doesn't reset and is taken away from the player
Upcoming
Ranged Attack Hazards: Homing Turret Test Area
Controller Support: Landing Page
Files
medical-mayhem-win.zip 495 MB
Version 3 Jan 13, 2021
Get Medical Mayhem
Medical Mayhem
Fast-paced 2/3D platformer
Status | Prototype |
Authors | Breda University of Applied Sciences, Piinda, dennis_ermers, TomasHDV |
Genre | Platformer |
Tags | 2D, 3D, Fast-Paced |
More posts
- Build 0.10.1 - DevlogApr 13, 2021
- Build 0.9 - DevlogApr 07, 2021
- Build 0.8 - DevlogMar 29, 2021
- Build 0.7 - DevlogMar 20, 2021
- Build 0.6 - DevlogMar 11, 2021
- Build 0.5 - DevlogJan 28, 2021
- Build 0.4 - DevlogJan 21, 2021
- Build 0.2 - DevlogJan 08, 2021
Comments
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Week 6 Feedback:
General:
Didn't dig into the individual builds as the Demo level seems to give me everything I need to see right now! A perfect little vertical slice of gameplay. Very neatly put together.
Standout issue is that the "speed boost powerup", while used well in the level, isn't given a sensible placeholder that communicates its purpose to the player, nor does it having been picked up show any indication on the player. The former is a breakdown in communication that prevents the player completing the puzzle without direction, the latter is outright missing functionality!
With both those things solved this would be a perfect little setup for ending preproduction.