Custom cursor would go a long way
Even thought this game is made for controller, at least add a little tab so I can see what buttons on the keyboard work for it. There are plenty people who rebind buttons on controller as well so no need to restrict the player.
Camera is good, no "unreal delayed-jump quirk".
Kind of annoying how just pressing shift, moving then pressing E (standard gamer behaviours) are rewarded with an NUH-UH sound. Seems silly.
Nice visual and sound reward, and pop-up for getting coins! Best I've seen so far. Graphics are also nice and look highly detailed no matter how you zoom in.
Character has nice idle animations, and so do the coins and barriers.
I assume the barrier was a wall, but it was a checkpoint, could've indicated that better.
Can't see the sun, so where the heck is the light coming from? The rocks? But the rocks are dark.. You have to always think of spatial logic.
.. Okay you have lost me. Why on earth do I need to stay DUCKED to collect see-through coins? Want a free solution? = BURRY the coins that you can only pick up when rolled, then add a nice "dig"/"uncover" animation if you pick them up in burried mode! (and the coins you cant pick up will be too high)
Okay so I tried to go into roll mode and I flung off the side and have to do the weirdly sounding jump pad again..
The first 4 were annoying, as I just walked over them, pressed roll button, unpressed roll button and vice versa to pick them up. Rolling off the cliff is fun but make it so you can't roll back up please, otherwise there is no stakes since you can just go back up and pick up missed coins.
The level transition was pitch black, very weird.
The respawn sounds and looks like an old timey photograph sound and visual effect. Doesn't really fit for this modern style.
The coin on the right platform on level 2 is annoying to pick up.
...And my music cut off.. Talisman Artisan doesn't have this problem.
The journal UI is very impossing and hard to read, make it thinner like a website, so you don't have to strain your eyes too much.
Running into corners makes the character stand still like a t-pose, maybe add a bump-against-wall animation?
It's really frustrating to land the jump pad hit perfectly.
Temple level, I was hoping to go down the middle but I get punished for it. I see nice sights, I want to go but I die :(
Give me something to spend my coins on! Maybe a hat?!
The game is very fluid. So these performance issues on my RTX 4090 are unacceptable!!
Did I miss something or are there no more journal entries?
The temple inside, there is a jump that if you miss it while on a roll while dashing, it's impossible because the jump pad faces outwards. pls fix
The big slide down with the large conveyor belts is frustrating. I expect to slide left then right but i just fall left every time.
Okay the upwards bouncing pad into spikes is mean and childish..
There is no visual clarity between backwards and forwards facing conveyor belts. Just make them green and blue!
Okay the big tunnel, more like the big fail. First, I can't dive while in roll mode, so I have to unroll, aim above the first jump pad, and then dive, aim for the next and so forth. Tedious in a fast paced game. Then comes the big tunnel. I jump in it for fun and I can see THROUGH the level into the void. Rookie move. Then at the end I just die because I jumped too much.
The cutscene at the end was a nice treat tho