Vana | Development Log v0.2
Vana » Devlog
General Changes:
- The planned level from last sprint has been realised and implemented in-engine.
- Section 0 | Onboarding (Melina)
- Section 1 | Telekinesis (Matteo)
- Section 2 | Enemies / Platforming (Luciano)
- Section 3 | Moving Platforms / Platforming (Rico)
- Section 4 | Ending (Melina)
- The Player Character has received the following updates...
- Updated ModelUpdated
- Updated Animations
- SFX
- Walking
- Jumping
- Landing
- VFX
- Walking
- Jumping
- Landing
- Double Jump
- Cube Interaction
- The User interface has been iterated upon...
- The Main menu has received an update. It still features the same buttons but looks a lot sleeker and now features simple art rather than an in-game camera and level.
- There is now a Loading screen.
- The Logo has been iterated upon, multiple times.
- The Pause menu has been iterated upon.
- The initial cutscene has been realised and implemented in-engine. This cutscene starts as soon as the Player character loads into the scene.
- The colliders on the Push and Pull platforms have been improved.
- The Partner statue has been added to the level.
- The Enemy model has received an update.
- The Enemy's projectiles can now be parried.
- The Door has been revamped.
- It functions as intended.
- It now triggers a proper camera change and fade in- and out.
- The Door and Button have now been linked.
- The Dynamic Environment System has been added.
Fixes:
- Fixed the game freezing after loading into the level after quitting through the Pause Menu. This required the Player to restart the game.
- Fixed the TeleCube dissapearing after being shot into the distance and not respawning.
- Fixed the Player Character not being able to glide.
- Fixed the "Play New Level" button not being able to navigate to using the Arrow Keys.
- Fixed the Player having the ability to walk during the first cutscene.
- Fixed the Player being able to walk on the geometry that resembles water behind the starting area.
- Fixed the Player being able to reach certain development content.
- Reduced the size of Section 0.
- Reduced the size of Section 4.
- Fixed the game fading to black and never returning if the Player tried to open the door leading into Section 1 at the end of Section 0.
- Fixed the Player not respawning if they fell off the map.
- Fixed the Button near the middle of the level that triggered a camera in Section 0 once hit.
Known Issues:
- The Options Menu leads to last build's level.
- The Cutscene at the beginning of the level is unskippable.
- The Player is unable to navigate the main menu using the Arrow Keys unless the mouse cursor is hovering over either of the buttons.
- The "Credits" button is inactive.
- In the Pause Menu, under "Resolution", the resolution settings do not save, nor apply.
- In the Pause Menu, under "Audio", the audio settings do not save, nor apply.
- In the Pause Menu, under "Game", multiple actions can be set to the same input. This makes the game impossible to beat in some cases.
- In the Pause Menu, under "Game", once an action has been changed to a different input, it no longer presents the Player with the action itself. This makes it hard to tell which action the Player has changed.
- The TeleCube can be flung into the level's geometry by standing next to wall and clipping the TeleCube through the wall.
- The TeleCube can trigger triggers meant for the Player to pass through. This could detract from the experience if, for instance, a TeleCube is shot into the distance and happens to trigger a bunch of platforms the Player might not have known about.
- Some Moving Patforms teleport in the middle of their animation.
Get Vana
Vana
Unravel the secrets of the lost souls.
Status | Released |
Publisher | |
Authors | Breda University of Applied Sciences, Ugro, Luciano Jürgen van Waas, Olivier Dral, SVDK, cas.trines, Vassil M, Katelin |
Genre | Platformer |
Tags | 3D, 3D Platformer, biome, breda-university-of-applied-sciences, buas, free, Narrative, Third Person, vana |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
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- Vana | Development Log v1.1Jul 06, 2022
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- Vana | Development Log v1.0 - Out Now!Jun 28, 2022
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- Vana | Development Log v0.31Jun 21, 2022
- Vana | Development Log v0.3 - Early Access Out Now!Jun 20, 2022
- Vana | Development Log v0.1Jun 20, 2022
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