Vana | Development Log v0.2
Vana » Devlog

General Changes:
- The planned level from last sprint has been realised and implemented in-engine.
- Section 0 | Onboarding (Melina)
 - Section 1 | Telekinesis (Matteo)
 - Section 2 | Enemies / Platforming (Luciano)
 - Section 3 | Moving Platforms / Platforming (Rico)
 - Section 4 | Ending (Melina)
 
 - The Player Character has received the following updates...
- Updated ModelUpdated
 - Updated Animations
 - SFX
- Walking
 - Jumping
 - Landing
 
 - VFX
- Walking
 - Jumping
 - Landing
 - Double Jump
 - Cube Interaction
 
 
 - The User interface has been iterated upon...
- The Main menu has received an update. It still features the same buttons but looks a lot sleeker and now features simple art rather than an in-game camera and level.
 
- There is now a Loading screen.
 - The Logo has been iterated upon, multiple times.
 - The Pause menu has been iterated upon.
 
 - The initial cutscene has been realised and implemented in-engine. This cutscene starts as soon as the Player character loads into the scene.
 - The colliders on the Push and Pull platforms have been improved.
 - The Partner statue has been added to the level.
 - The Enemy model has received an update.
- The Enemy's projectiles can now be parried.
 
 - The Door has been revamped.
- It functions as intended.
 - It now triggers a proper camera change and fade in- and out.
 - The Door and Button have now been linked.
 
 - The Dynamic Environment System has been added.
 
Fixes:
- Fixed the game freezing after loading into the level after quitting through the Pause Menu. This required the Player to restart the game.
 - Fixed the TeleCube dissapearing after being shot into the distance and not respawning.
 - Fixed the Player Character not being able to glide.
 - Fixed the "Play New Level" button not being able to navigate to using the Arrow Keys.
 - Fixed the Player having the ability to walk during the first cutscene.
 - Fixed the Player being able to walk on the geometry that resembles water behind the starting area.
 - Fixed the Player being able to reach certain development content.
 - Reduced the size of Section 0.
 - Reduced the size of Section 4.
 - Fixed the game fading to black and never returning if the Player tried to open the door leading into Section 1 at the end of Section 0.
 - Fixed the Player not respawning if they fell off the map.
 - Fixed the Button near the middle of the level that triggered a camera in Section 0 once hit.
 
Known Issues:
- The Options Menu leads to last build's level.
 - The Cutscene at the beginning of the level is unskippable.
 - The Player is unable to navigate the main menu using the Arrow Keys unless the mouse cursor is hovering over either of the buttons.
 - The "Credits" button is inactive.
 - In the Pause Menu, under "Resolution", the resolution settings do not save, nor apply.
 - In the Pause Menu, under "Audio", the audio settings do not save, nor apply.
 - In the Pause Menu, under "Game", multiple actions can be set to the same input. This makes the game impossible to beat in some cases.
 - In the Pause Menu, under "Game", once an action has been changed to a different input, it no longer presents the Player with the action itself. This makes it hard to tell which action the Player has changed.
 - The TeleCube can be flung into the level's geometry by standing next to wall and clipping the TeleCube through the wall.
 - The TeleCube can trigger triggers meant for the Player to pass through. This could detract from the experience if, for instance, a TeleCube is shot into the distance and happens to trigger a bunch of platforms the Player might not have known about.
 - Some Moving Patforms teleport in the middle of their animation.
 
Get Vana
Vana
Unravel the secrets of the lost souls.
| Status | Released | 
| Publisher | |
| Authors | Breda University of Applied Sciences, ugroverse, Luciano Jurgen van Waas, Olivier Dral, SVDK, cas.trines, Vassil M, Katelin | 
| Genre | Platformer | 
| Tags | 3D, 3D Platformer, biome, breda-university-of-applied-sciences, buas, free, Narrative, Third Person, vana | 
| Languages | English | 
| Accessibility | Configurable controls, Interactive tutorial, Textless | 
More posts
- Vana | Development Log v1.1Jul 06, 2022
 - Vana | Development Log v1.01Jun 29, 2022
 - Vana | Development Log v1.0 - Out Now!Jun 28, 2022
 - Vana | Development Log v0.41Jun 24, 2022
 - Vana | Development Log v0.4Jun 22, 2022
 - Vana | Development Log v0.31Jun 21, 2022
 - Vana | Development Log v0.3 - Early Access Out Now!Jun 20, 2022
 - Vana | Development Log v0.1Jun 20, 2022
 

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