Vana | Development Log v0.41
Vana » Devlog
Release Notes for Vana [Version 0.41]
General Changes:
- The Game's ending has been added to the build.
- Section Tree's closing cutscene has been added to the build.
- The Cutscene triggers the credits to roll.
- The Player is redirected to the Main menu after.
- The Cutscene can be skipped. This will also redirect the Player to the Main menu.
- Section Tree's closing cutscene has been added to the build.
- The Level has received another update!
- Section 0 has finished and iterated upon its set-dressing. The intended path is now more clear.
- Section 1 is being set-dressed. It is meant to contrast the vibrant colours of Section 0.
- Section 2 is being set-dressed. Build v0.5 is planned to include the set-dressing for this section.
- Section 3 is has been set-dressed.
- Section Tree is being set-dressed. Build v0.5 is planned to include the set-dressing for this section.
- The "Loss of a Partner" cutscene has been added.
- It can be found at the end of Section 2.
- The Section 2 Boss Battle has been added to the build. it is a bit unbalanced at the moment, however.
- The "Death of the Soul" cutscene has been added.
- It can be found at the end of Section Tree.
- Background Music no longer requires a button press to be enabled.
- It is enabled at the end of Section 0.
- SFX have been added to the cutscenes.
Fixes:
- Fixed the TeleCube SFX never stopping.
- Fixed the TeleCube not being able to be thrown.
- Fixed the artifacts in non-corrupted rock textures.
- Fixed the 3D Cutscene at the end of the game.
- Fixed the obscuration of Section 0's 3D Cutscene.
Known Issues:
- The "Play" button is not focused on the Main menu.
- Some Onboarding triggers are not appearing in the build.
- WASD
- Double Jump
- Glide
- Cube Interaction
- The 1st 3D Cutscene in Section 1 is broken.
- Some SFX are a bit loud.
- Player Death SFX are a bit loud.
- Player Death SFX are played twice on occasion.
- Background Music is a bit loud.
- Wind SFX are a bit loud.
- Player Death SFX are a bit loud.
- Enemy Death VFX are a bit excessive.
- The Player is unable to Double Jump out of a Slide.
- The Player is unable to navigate the main menu using the Arrow Keys unless the mouse cursor is hovering over either of the buttons.
- You cannot navigate the Main menu with your arrow keys or controller anymore after going to the Options menu (Main menu ver.) and back.
- Pressing "Tab" in the Options menu highlights buttons on the Main menu, making you able to start the game, open the credits or quit the game from the Options menu.
- There are Text Renders in Section 3.
- In the Pause Menu, under "Resolution", the resolution settings do not save, nor apply.
- In the Pause Menu, under "Audio", the audio settings do not save, nor apply.
- In the Pause Menu, under "Game", multiple actions can be set to the same input.
- The TeleCube can be flung into the level's geometry by standing next to wall and clipping the TeleCube through the wall.
Files
Vana 506 MB
Jun 23, 2022
Get Vana
Vana
Unravel the secrets of the lost souls.
Status | Released |
Publisher | |
Authors | Breda University of Applied Sciences, Ugro, Luciano Jürgen van Waas, Olivier Dral, SVDK, cas.trines, Vassil M, Katelin |
Genre | Platformer |
Tags | 3D, 3D Platformer, biome, breda-university-of-applied-sciences, buas, free, Narrative, Third Person, vana |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial, Textless |
More posts
- Vana | Development Log v1.1Jul 06, 2022
- Vana | Development Log v1.01Jun 29, 2022
- Vana | Development Log v1.0 - Out Now!Jun 28, 2022
- Vana | Development Log v0.4Jun 22, 2022
- Vana | Development Log v0.31Jun 21, 2022
- Vana | Development Log v0.3 - Early Access Out Now!Jun 20, 2022
- Vana | Development Log v0.2Jun 20, 2022
- Vana | Development Log v0.1Jun 20, 2022
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