Vana | Development Log v0.41


Release Notes for Vana [Version 0.41]

General Changes:

  • The Game's ending has been added to the build.
    • Section Tree's closing cutscene has been added to the build.
      • The Cutscene triggers the credits to roll.
      • The Player is redirected to the Main menu after.
        • The Cutscene can be skipped. This will also redirect the Player to the Main menu.
  • The Level has received another update!
    • Section 0 has finished and iterated upon its set-dressing. The intended path is now more clear.
    • Section 1 is being set-dressed. It is meant to contrast the vibrant colours of Section 0.
    • Section 2 is being set-dressed. Build v0.5 is planned to include the set-dressing for this section.
    • Section 3 is has been set-dressed.
    • Section Tree is being set-dressed. Build v0.5 is planned to include the set-dressing for this section.
  • The "Loss of a Partner" cutscene has been added.
    • It can be found at the end of Section 2.
  • The Section 2 Boss Battle has been added to the build. it is a bit unbalanced at the moment, however.
  • The "Death of the Soul" cutscene has been added.
    • It can be found at the end of Section Tree.
  • Background Music no longer requires a button press to be enabled.
    • It is enabled at the end of Section 0.
  • SFX have been added to the cutscenes.


Fixes:

  • Fixed the TeleCube SFX never stopping.
  • Fixed the TeleCube not being able to be thrown.
  • Fixed the artifacts in non-corrupted rock textures.
  • Fixed the 3D Cutscene at the end of the game.
  • Fixed the obscuration of Section 0's 3D Cutscene.


Known Issues:

  • The "Play" button is not focused on the Main menu.
  • Some Onboarding triggers are not appearing in the build.
    • WASD
    • Double Jump
    • Glide
    • Cube Interaction
  • The 1st 3D Cutscene in Section 1 is broken.
  • Some SFX are a bit loud.
    • Player Death SFX are a bit loud.
      • Player Death SFX are played twice on occasion.
    • Background Music is a bit loud. 
    • Wind SFX are a bit loud.
  • Enemy Death VFX are a bit excessive.
  • The Player is unable to Double Jump out of a Slide.
  • The Player is unable to navigate the main menu using the Arrow Keys unless the mouse cursor is hovering over either of the buttons.
  • You cannot navigate the Main menu with your arrow keys or controller anymore after going to the Options menu (Main menu ver.) and back.
  • Pressing "Tab" in the Options menu highlights buttons on the Main menu, making you able to start the game, open the credits or quit the game from the Options menu.
  • There are Text Renders in Section 3.
  • In the Pause Menu, under "Resolution", the resolution settings do not save, nor apply.
  • In the Pause Menu, under "Audio", the audio settings do not save, nor apply.
  • In the Pause Menu, under "Game", multiple actions can be set to the same input.
  • The TeleCube can be flung into the level's geometry by standing next to wall and clipping the TeleCube through the wall.

Files

Vana 506 MB
Jun 23, 2022

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