Vana | Development Log v0.31


Minor Update

General Changes:

  • The Level is being iterated upon...
    • Section 0 is being set-dressed.
    • Section 1 is being set-dressed.
    • Section 2 has been blocked out, but is unavailable in the current build.
    • Section 3 has been blocked out, but is unavailable in the current build.
    • Section Tree has been blocked out and set-dressed, but is unavailable in the current build.
  • The initial Cutscene has been added to the build and starts playing once the Player Character has loaded in the level.
    • Cutscenes can be skipped.
  • SFX have been added throughout the build.
    • Background Noises


Fixes:

  • Fixed the Credits. The Credits roll as intended now.
  • Fixed the Initial Cutscene. The Cutscene triggers as intended now.
  • Fixed the Onboarding Triggers. However, the first one still doesn't trigger.
  • Fixed the Upward Gliding. The Player is no longer able to glide in an upward motion.


Known Issues:

  • There are little to no Checkpoints placed throughout the level. There is an update planned in the near future concerning the full implementation of Checkpoints and Death Zones.
  • The Player cannot respawn in certain areas of the level.  There is an update planned in the near future concerning the full implementation of Checkpoints and Death Zones.
  • The Player is unable to navigate the main menu using the Arrow Keys unless the mouse cursor is hovering over either of the buttons.
  • In the Pause Menu, under "Resolution", the resolution settings do not save, nor apply.
  • In the Pause Menu, under "Audio", the audio settings do not save, nor apply.
  • In the Pause Menu, under "Game", multiple actions can be set to the same input. This makes the game impossible to beat in some cases.
  • The TeleCube can be flung into the level's geometry by standing next to wall and clipping the TeleCube through the wall.

Files

Vana
Jun 21, 2022

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